| | Après MUN - Marvel Evolution (et plus de DC !) | |
|
+6philippe Inari Fissoul BenRix Beastboy Kyle7 vincentjannin 10 participants | |
Auteur | Message |
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vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mar 11 Nov - 13:52 | |
| c'est la semaine des horsemens of apocalypse et des runaways Karolina Dean Version: Lucy in the Sky Cost: 3 F/R: Y/Y A/D: 4/5 Team: Runaways [Activate] -> Put the top card of target opponent's deck into his KO'd pile. Target character get -X DEF this attack, where X is that card's cost. MEV-221 (common) Artist: Chris Bachalo | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mar 11 Nov - 16:26 | |
| The Coming PT 6 Ongoing: KO the Coming => if you've played the Black Rider, the Ppale Rider, the Red Rider and the White Rider this game, you're next Apocalypse costs you 0 to recruit this turn. MEV-238 rare
Old Lace, Genetically Engeneered Deinonychus 7-drop Runaways 16/15 whenever Old Lace causes breakthrough to a player, put that many cards from the top of his deck into his KO'd pile. Then, if there are no cards in that deck, he loses the game. MEV-224 rare
Victor Mancha, Son of Ultron 3-drop F/R 5/4 Runaways Whenever an opponent loses endurance, you may also have him put that many cards from the top of his deck into his KO'd pile. MEV-225 rare | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Jeu 13 Nov - 23:09 | |
| The Leapfrog Equipment Cost: 0 Visible Uncommon Text: Runaway characters you control have Evasion while ready.
Whenever a Runaways character you control becomes stunned, you may put the top card of target player's deck into his KO pile. MEV-227 | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Jeu 13 Nov - 23:13 | |
| Polaris, Pestilence 3-drop X-Factor / Horsemen of Apocalypse F/R 4/5 Shift While Polaris is shifted, at the start of the combat phase, target player loses enducrance equal to the number of counters on ber. MEV-022 common
The White Rider PT2 Play the White Rider only if you haven't played another card named The White Rider this game. To play, exhaust a character you control with version Pestilence. Target player loses endurance equal to half the combined cost of stunned characters in play, rounded up. MEV-241 uncommon | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Ven 14 Nov - 22:26 | |
| John Proudstar <> Thunderbird, Earth 1100 - WarCost: 4 Uncommon Teams: Exiles / Horseman of Apocalypse ATK: 10 DEF: 9 Flight: NO Range: NO Text: SHIFT At the start of the recovery phase, remove John Proudstar from the game shifted with 3 shift counters. "I didn't always look like this I was a man once." MEV-141 The Red RiderCost: 3 Rare Text: Play The Red Rider only if you haven’t played another card named The Red Rider this game. To play, exhaust a character you control with version War. Stun target attacker and target defender. "... and he went out conquering and to conquer." MEV-240 | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mar 18 Nov - 0:26 | |
| 7 drop apocalypse, mutant messiahhorsemen of apocalypse SHIFT while apoc is shifted and you control a horsemen character, at the start of your attack step, stun each character with DEF less than the number of shift counters on apoc. flight and range 16/16 rare mev-236 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mer 19 Nov - 14:32 | |
| | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| | | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Jeu 20 Nov - 23:52 | |
| pour info MEV est déjà sorti au Canada... les cartes arriveront la semaine prochaine chez Charles A+ | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Ven 21 Nov - 16:17 | |
| Voici un PT générique: | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Sam 22 Nov - 3:11 | |
| voici les dernières previews. Je pense que nous auront le set complet d'ici à quelques jours. | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Sam 22 Nov - 16:13 | |
| Longshot, Earth-Mojoverse Cost: 1 Atk: 2 Def: 1 Range: Yes Flight: No Team: Exiles * X-Men Shift When Longshot enters play, name a card, then rally for a card with that name three times. Third time’s the charm! MEV-142 | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Sam 22 Nov - 19:03 | |
| http://www.captainspud.com/vs/previews/MEV/
le lien suivant contient les visuels de plus de la moitié des cartes du set. Il est régulièrement mis à jour. | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Dim 23 Nov - 16:16 | |
| voici la liste complète des cartes MEV récupérée chez Coolstuffinc !
MEV-001 Archangel, Heavenly Host MEV-002 Archangel, Death MEV-003 Beast, Wild and Wooly MEV-004 Beast, Devolving Brute MEV-005 Caliban, Pestilence MEV-006 Cyclops, Mutant Hunter MEV-007 Cyclops, Man of Action. MEV-008 Cyclops, Astonishing X-Man MEV-009 Cyclops, Mutant Messiah MEV-010 Forge, The Maker MEV-011 Havok, Mutant X MEV-012 Havok, Proud Son MEV-013 Iceman, Snowman MEV-014 Iceman, Jack Frost MEV-015 Jamie Madrox<>Multiple Man, Army - Agent of S.H.I.E.L.D. MEV-016 Jamie Madrox<>Multiple Man, Jamie Prime MEV-017 Jean Grey, Alive Again MEV-018 Jean Grey, Jean Grey-Summers MEV-019 Layla Miller, Butterfly MEV-020 M, Monet St. Croix MEV-021 Multiple Man, Army - HYDRA MEV-022 Polaris, Pestilence MEV-023 Polaris, Back in the Fold MEV-024 Quicksilver, Second Chance MEV-025 Rictor, Depowered MEV-026 Sabretooth, Reformed Killer MEV-027 Siryn, Sonic Scream MEV-028 Strong Guy, Guido Carosella MEV-029 Valerie Cooper, Government Liason MEV-030 Wild Child, Kyle Gibney MEV-031 Wolfsbane, Rahne Sinclair MEV-032 Falls Edge MEV-033 X-Factor Investigations MEV-034 Concussive Force MEV-035 Cracking the Case MEV-036 Fearless Leader MEV-037 First Class MEV-038 Government Sponsored, Team-Up MEV-039 Multiplicity MEV-040 Mutant Town Messiahs MEV-041 One Man Army MEV-042 Optic Blast MEV-043 Re-Absorption MEV-044 Vocal Minority MEV-045 The "X" Factor MEV-046 Anarchist, Acid Blast MEV-047 Cable, Soldier X MEV-048 Cable, Dayspring MEV-049 Cable, Temporal Traveler MEV-050 Cable, Mutant Messiah MEV-051 Caliban, Death MEV-052 Cannonball, Samuel Guthrie MEV-053 Domino, Probability Manipulator MEV-054 Doop, Extra-dimensional Void MEV-055 Feral, Feline Fatale MEV-056 Hepzibah, Mephistisold MEV-057 James Proudstar<>Warpath, Apache Warrior MEV-058 Lila Cheney, Pop Star MEV-059 Moonstar, Danielle Moonstar MEV-060 Orphan, Russian Roulette MEV-061 Pete Wisdom, Peter Paul Winston Wisdom MEV-062 Phat, Junk in the Trunk MEV-063 Rictor, Julio Rictor MEV-064 Roberto da Costa<>Sunspot, Solar Flare MEV-065 Shatterstar, Benjamin Russell MEV-066 Siryn, Theresa Cassidy MEV-067 Tabitha Smith, Boom Boom MEV-068 Tabitha Smith, Meltdown MEV-069 U-Go-Girl, Tele-Girl MEV-070 Vivisector, Beast Within MEV-071 X-23, Laura Howlett MEV-072 X-23, Genetic Miracle MEV-073 Psimitar MEV-074 RL-9000 MEV-075 Doopworld, Team-Up MEV-076 Providence MEV-077 The Best At What They Do MEV-078 Black Box MEV-079 Born to Run MEV-080 Bosom Buddies MEV-081 Deathmatch MEV-082 In the Crossfire MEV-083 Rapid Strike MEV-084 Techno Organic Virus MEV-085 X-Force Reborn MEV-086 X-Men Don't Kill MEV-087 Arclight, Phillippa Sontag MEV-088 Blockbuster, Michael Baer MEV-089 Exodus, Crusader MEV-090 Gambit, Le Diable Blanc MEV-091 Gambit, Death MEV-092 Gambit, Traitor MEV-093 Harpoon, Kodiak Noatak MEV-094 Joanna Cargill, Frenzy MEV-095 Lady Mastermind, Regan Wyngarde MEV-096 Malice, Possessor MEV-097 Malice, Omega Sentinel MEV-098 Mr. Sinister, Robert Windsor MEV-099 Mr. Sinister, Famine MEV-100 Mr. Sinister, Molecular Manipulator MEV-101 Mr. Sinister, Mutant Messiah MEV-102 Mystique, Raven MEV-103 Mystique, Short Leash MEV-104 Mystique, Foxx MEV-105 Mystique, Mutant Messiah MEV-106 Prism, Robbie MEV-107 Random, Alex MEV-108 Riptide, Janos Quested MEV-109 Sabretooth, Wounded Animal MEV-110 Scalphunter, John Greycrow MEV-111 Scrambler, Kim Il Sung MEV-112 Senyaka, Suvik Senyaka MEV-113 Sunfire, Famine MEV-114 Tempo, Heather Tucker MEV-115 Unuscione, Carmella Unuscione MEV-116 Vertigo, Mutate MEV-117 Arctic Base MEV-118 Neverland MEV-119 Acolyte Protection MEV-120 Blinded by the Light MEV-121 Cajun Charm MEV-122 Deadly Ambush MEV-123 Identity Theft MEV-124 Lion Among the Lambs MEV-125 Malleable DNA MEV-126 Master Thief MEV-127 Sewer Rats MEV-128 Sinister Disciples MEV-129 Three Card Monte MEV-130 X-Gene Decoded MEV-131 Albert, Earth-50211 MEV-132 Beak, Earth-616 MEV-133 Blink, Earth-295 MEV-134 Blink, Earth-295 - Clarice Ferguson MEV-135 Blink, Earth-295 - Dimension Jumper MEV-136 Blink, Earth-295 - Team Leader MEV-137 Elsie Dee, Earth-50211 MEV-138 Heather Hudson<>Sasquatch, Earth 3470 MEV-139 Holocaust, Earth 295 - War MEV-140 Ilyana Rasputin <> Magik, Earth-4210 MEV-141 John Proudstar, Thunderbird, Earth-1100-War MEV-142 Longshot, Earth-Mojoverse MEV-143 Magnus, Earth 27 MEV-144 Mariko Yashida <> Sunfire - Earth-2109 MEV-145 Miguel O'Hara <> Spider-Man, Earth 6375 MEV-146 Mimic, Earth 12 MEV-147 Mimic, Earth-12 - Team Leader MEV-148 Mimic, Earth-12 - Infected MEV-149 Morph, Earth 1081 MEV-150 Mystique <> Mystiq - Earth-797 MEV-151 Namora - Earth-2189 MEV-152 Nocturne - Earth-2182 MEV-153 Power Princess, Earth-712 MEV-154 Proteus, Earth-58163 MEV-155 Polaris, Earth-616 MEV-156 Rogue, Earth-1009 MEV-157 Sage, Earth-616 MEV-158 Shadowcat <> Cat, Earth-Unknown MEV-159 Timebreakers, Army MEV-160 Time Broker, Keeper of the Panoptichron MEV-161 The Tallus MEV-162 The Omniverse, Team-Up MEV-163 Panoptichron MEV-164 Beak Saves the Day MEV-165 Blink! MEV-166 Boiling Point MEV-167 Defying a God MEV-168 A Finer World MEV-169 Five in One MEV-170 Frozen in Time MEV-171 Unhinged From Time MEV-172 Warp Shards MEV-173 Wolverine Squad MEV-174 Aurora, Jeanne-Marie Beaubier MEV-175 Brent Jackson, Agent of S.H.I.E.L.D. MEV-176 Captain America, Weapon 1 MEV-177 Chamber, Jonothan Starsmore MEV-178 Deadpool, Chatty Cathy MEV-179 Deadpool, Party Pooper MEV-180 Deadpool, Earth 5021 MEV-181 Fantomex, Weapon 13 MEV-182 Garrison Kane, Reprogrammed Cyborg MEV-183 Hulk, Earth-873 MEV-184 Hyperion, Earth-4023 MEV-185 Iron Man, Earth-2020 MEV-186 Kimura, Facility Handler MEV-187 Malcolm Colcord, Director of Weapon X MEV-188 Marrow, Sarah Rushman MEV-189 Maverick, Agent Zero MEV-190 Mesmero, Vincent MEV-191 Nuke, Weapon 7 MEV-192 Predator X, Genetically Engineered Monster MEV-193 Sabretooth, Earth 295*War MEV-194 Sabretooth, Earth 295*Team Leader MEV-195 Sauron, Energy Siphon MEV-196 Shiva, Army MEV-197 Spider-Man <> The Spider, Earth 15 MEV-198 Stepford Cuckoos, Weapon 14 MEV-199 Sublime, The Beast Almighty MEV-200 Sublime, Director of Weapon Plus MEV-201 Ultimaton, Weapon 15 MEV-202 Vision, Earth-10101 MEV-203 Washout, John Lopez MEV-204 Wolverine, Unleashed MEV-205 Department K MEV-206 Weapon Plus Satellite MEV-207 The World MEV-208 Extended Monologue MEV-209 Friendly Rival MEV-210 King Hyperion MEV-211 Memory Implants MEV-212 Merc With a Mouth MEV-213 The Phoenix Egg MEV-214 The Select, Team-Up MEV-215 Trouble With Clones MEV-216 War of the Programs MEV-217 We Can Rebuild Him MEV-218 Alex Wilder, Child Prodigy MEV-219 Chase Stein, Talkback MEV-220 Gertrude Yorkes, Arsenic MEV-221 Karolina Dean, Lucy in the Sky MEV-222 Molly Hayes, Bruiser MEV-223 Nico Minoru, Sister Grimm MEV-224 Old Lace, Genetically Engineered Deinonychus MEV-225 Victor Mancha, Son of Ultron MEV-226 Xavin, Super Skrull MEV-227 The Leapfrog MEV-228 Runaways, Run Away! MEV-229 Bastion, Prime Sentinel MEV-230 Lady Deathstrike, Lady for Hire MEV-231 Matthew Risman MEV-232 Nimrod, Killing Machine MEV-233 The Purifiers, Army MEV-234 William Stryker, Fundamentalist MEV-235 Purified MEV-236 Apocalypse, Mutant Messiah MEV-237 The Black Rider MEV-238 The Coming MEV-239 The Pale Rider MEV-240 The Red Rider MEV-241 The White Rider MEV-242 Ch'od, First Mate MEV-243 Corsair, Christopher Summers MEV-244 Korvus, Korvus Rook'Shir MEV-245 Nightcrawler, Brimstone Cowboy MEV-246 Professor X, Mutant Messiah MEV-247 Rachael Summers<>Marvel Girl, Deathmarked MEV-248 Raza Longknife, Space Pirate MEV-249 The Starjammer, Unique MEV-250 Freedom Fighters, Team-Up MEV-251 In Ze Munich Circus MEV-252 Super Skrull, World Champion MEV-253 Vulcan, Gabriel Summers MEV-254 Danger, The Singularity MEV-255 Jean Grey, The White Hot Room MEV-256 Kid Omega, Quentin Quire MEV-257 Kick MEV-258 M'Kraan Crystal, Unique MEV-259 Muramasa Blade MEV-260 The Peak MEV-261 The Retaliator MEV-262 War Room MEV-263 Back from the Dead MEV-264 Breakworld Prophecy MEV-265 Captive Audience MEV-266 Common Cause, Team-Up MEV-267 Cutting Loose MEV-268 Decimation MEV-269 Divided We Stand, Team-Up MEV-270 Endangered Species MEV-271 Erased MEV-272 Graduating Class MEV-273 Here Comes Tomorrow, Team-Up MEV-274 No More Mr. Nice Guy MEV-275 X-Babies Attack! | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:47 | |
| Et voici les Game TEXTS:
Card Name: Archangel, Heavenly Host Type: Character Affiliation: X-Factor/X-Men Cost: 3 Atk/Def: 4/5 Abilities: Flight Rules Text: When Archangel enters play, choose a character. When that character next becomes stunned this turn, recover it. Rarity: Uncommon Card #: MEV-001
Card Name: Archangel, Death Type: Character Affiliation: X-Factor/Horsemen of Apocalypse Cost: 5 Atk/Def: 10/9 Abilities: Flight, Range Rules Text: Concealed Shift While Archangel is shifted with five counters, at the start of the recovery phase, you may KO target stunned character. Rarity: Common Card #: MEV-002
Card Name: Beast, Wild and Woolly Type: Character Affiliation: X-Factor/X-Men Cost: 2 Atk/Def: 3/3 Abilities: Rules Text: Energize {Activate} {>} Discard a card, then draw a card. Rarity: Common Card #: MEV-003
Card Name: Beast, Devolving Brute Type: Character Affiliation: X-Factor/X-Men Cost: 4 Atk/Def: 7/6 Abilities: Rules Text: Energize {Activate} {>} Target character gets -2/+2 this attack Rarity: Uncommon Card #: MEV-004
Card Name: Caliban, Pestilence Type: Character Affiliation: X-Factor/Horsemen of Apocalypse Cost: 2 Atk/Def: 2/3 Abilities: Rules Text: Concealed Shift While Caliban is shifted with two shift counters, opponents can't draw cards from effects they control. (This doesn't affect the normal draw) Rarity: Uncommon Card #: MEV-005
Card Name: Cyclops, Mutant Hunter Type: Character Affiliation: X-Factor/X-Men Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Characters you control can't be stunned while Cyclops is attacking. Rarity: Common Card #: MEV-006
Card Name: Cyclops, Man of Action Type: Character Affiliation: X-Factor/X-Men Cost: 4 Atk/Def: 8/6 Abilities: Range Rules Text: Leader: {Activate} {>} Stun target character with cost less than or equal to the number of characters adjacent to Cyclops. Use only during the combat phase. Rarity: Common Card #: MEV-007
Card Name: Cyclops, Astonishing X-Man Type: Character Affiliation: X-Factor/X-Men Cost: 6 Atk/Def: 13/12 Abilities: Range Rules Text: Whenever Cyclops attacks a character, you may ready another X-Factor or X-Men character you control. Flavor Text:"To me, my X-Men..." Rarity: Rare Card #: MEV-008
Card Name: Cyclops, Mutant Messiah Type: Character Affiliation: X-Factor/X-Men Cost: 8 Atk/Def: 17/17 Abilities: Range Rules Text: Loyalty Energize {Activate} {>} Exhaust target character. Its controller loses endurance equal to its cost. Flavor Text:"That child is going to save us all." Rarity: Rare Card #: MEV-009
Card Name: Forge, The Maker Type: Character Affiliation: X-Factor/X-Men Cost: 2 Atk/Def: 2/2 Abilities: Range Rules Text: Energize {Activate} {>} Put and +1/+1 counter on another target character you control. Rarity: Uncommon Card #: MEV-010
Card Name: Havok, Mutant X Type: Character Affiliation: X-Factor/X-Men Cost: 5 Atk/Def: 10/8 Abilities: Range Rules Text: Shift When Havok enters play, characters get -2 ATK this turn. Rarity: Common Card #: MEV-011
Card Name: Havok, Proud Son Type: Character Affiliation: X-Factor/Starjammers Cost: 7 Atk/Def: 16/14 Abilities: Range Rules Text: Energize {Activate} {>} Stun target character unless its controller discards a card. Use only during the combat phase. Rarity: Rare Card #: MEV-012
Card Name: Iceman, Snowman Type: Character Affiliation: X-Factor/X-Men Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: Opposing characters that have used activated powers this turn can't ready. Rarity: Common Card #: MEV-013
Card Name: Iceman, Jack Frost Type: Character Affiliation: X-Factor/X-Men Cost: 3 Atk/Def: 4/5 Abilities: Range Rules Text: Energize {Activate} {>} The next time target exhausted character would ready this turn, instead it remains exhausted. Flavor Text:"Catch a cold." Rarity: Rare Card #: MEV-014
Card Name: Jamie Madrox - Multiple Man, Army - Agent of S.H.I.E.L.D. Type: Character Affiliation: X-Factor - S.H.I.E.L.D. Cost: 2 Atk/Def: 3/2 Abilities: Rules Text: Energize {Activate} {>} Target character with the name or identity Multiple Man has invunerability this turn Rarity: Common Card #: MEV-015
Card Name: Jamie Madrox - Multiple Man, Jamie Prime Type: Character Affiliation: X-Factor/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Rules Text: Whenever Jamie Madrox becomes stunned, you may remove him from the game. If you do, put any number of characters with the name or identity Multiple Man and combined cost 5 or less from your hand and/or KO'd pile into play exhausted. Flavor Text:"Got milk?" Rarity: Rare Card #: MEV-016
Card Name: Jean Grey, Alive Again Type: Character Affiliation: X-Factor/X-Men Cost: 4 Atk/Def: 7/7 Abilities: Flight, Range Rules Text: Energize {Activate} {>} Replace target resource you control. Rarity: Common Card #: MEV-017
Card Name: Jean Grey, Jean Grey-Summers Type: Character Affiliation: X-Factor/X-Men Cost: 7 Atk/Def: 16/16 Abilities: Flight, Range Rules Text: Energize {Activate} {>} Recover target stunned character you control. Rarity: Common Card #: MEV-018
Card Name: Layla Miller, Butterfly Type: Character Affiliation: X-Factor Cost: 1 Atk/Def: 1/1 Abilities: Rules Text: Energize {Activate}, Discard a Card {>} Return target character card from your KO'd pile to your hand. {Activate} {>} Return target character you control to its owner's hand. Use only during the combat phase.
Rarity: Uncommon Card #: MEV-019
Card Name: M, Monet St. Croix Type: Character Affiliation: X-Factor/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Flight Rules Text: Whenever M defends, you may remove all defenders from this attack. If you do, target non-stunned, non-defending character you control becomes a defender. Rarity: Rare Card #: MEV-020
Card Name: Multiple Man, Army - HYDRA Type: Character Affiliation: X-Factor/Crime Lords Cost: 1 Atk/Def: 2/1 Abilities: Rules Text: {Activate} {>} Target character with the name or identity Multiple Man gets +2 ATK this attack. Flavor Text:"Um, HAIL HYDRA and stuff." Rarity: Common Card #: MEV-021
Card Name: Polaris, Pestilence Type: Character Affiliation: X-Factor/Horsemen of Apocalypse Cost: 3 Atk/Def: 4/5 Abilities: Flight, Range Rules Text: Shift While Polaris is shifted, at the start of the combat phase, target player loses endurance equal to the number of counters on her. Rarity: Common Card #: MEV-022
Card Name: Polaris, Back in the Fold Type: Character Affiliation: X-Factor/Starjammers Cost: 6 Atk/Def: 12/12 Abilities: Flight, Range Rules Text: Energize {Activate}, Discard an X-Factor or Starjammers character card {>} Exhaust target character with cost 5 or less. Rarity: Uncommon Card #: MEV-023
Card Name: Quicksilver, Second Chance Type: Character Affiliation: X-Factor/Avengers Cost: 4 Atk/Def: 7/7 Abilities: Rules Text: Reservist Energize Characters you control have reinforcement while Quicksilver is ready. Rarity: Common Card #: MEV-024
Card Name: Rictor, Depowered Type: Character Affiliation: X-Factor/Purifiers Cost: 2 Atk/Def: 3/3 Abilities: Rules Text: {Activate} {>} Gain 1 endurance for each character in play with an activated power Rarity: Uncommon Card #: MEV-025
Card Name: Sabretooth, Reformed Killer Type: Character Affiliation: X-Factor/Weapon X Cost: 3 Atk/Def: 4/4 Abilities: Rules Text: Energize {Activate} {>} Target character can't recover this turn. Rarity: Uncommon Card #: MEV-026
Card Name: Siryn, Sonic Scream Type: Character Affiliation: X-Factor/X-Men Cost: 4 Atk/Def: 7/8 Abilities: Flight, Range Rules Text: Whenever a character's activated power is used, target opponent loses 1 endurance. Rarity: Common Card #: MEV-027
Card Name: Strong Guy, Guido Carosella Type: Character Affiliation: X-Factor/X-Men Cost: 6 Atk/Def: 12/12 Abilities: Rules Text: Whenever you use a character's activated power, put a +1/+1 counter on Strong Guy. Flavor Text:He's the undisputed sheriff of Mutant Town ... or what's left of it. Rarity: Common Card #: MEV-028
Card Name: Valerie Cooper, Government Liaison Type: Character Affiliation: X-Factor Cost: 1 Atk/Def: 1/2 Abilities: Range Rules Text: When Valerie Cooper enters play, rally for a card with an activated power. Rarity: Uncommon Card #: MEV-029
Card Name: Wild Child, Kyle Gibney Type: Character
Affiliation: X-Factor/Weapon X Cost: 1 Atk/Def: 2/1 Abilities: Rules Text: Concealed Other characters attacking with Wild Child get +1 ATK. Rarity: Common Card #: MEV-030
Card Name: Wolfsbane, Rahne Sinclair Type: Character Affiliation: X-Factor/X-Force Cost: 3 Atk/Def: 6/3 Abilities: Rules Text: {Activate} {>} Target X-Factor or X-Force character gets +4 ATK this turn. Rarity: Common Card #: MEV-031
Card Name: Fall's Edge Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: {Activate}, discard a card {>} Recover target stunned X-Factor character you control that didn't attack this turn. Use only during the recovery phase. Rarity: Rare Card #: MEV-032
Card Name: X-Factor Investigations Type: Location Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To flip, discard an X-Factor character card. When you flip X-Factor Investigations, remove the top three cards of an opponent's deck from the game. {Activate} {>} Negate target effect from a non-ongoing plot twist with the same name as a card removed that way. Rarity: Rare Card #: MEV-033
Card Name: Concussive Force Type: Plot Twist Affiliation: Cost: 4 Atk/Def: / Abilities: Rules Text: To play, exhaust a Cyclops you control. Target opponent exhausts two ready characters he controls. Rarity: Rare Card #: MEV-034
Card Name: Cracking the Case Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, exhaust an X-Factor character you control. Negate target effect targeting a character. Rarity: Rare Card #: MEV-035
Card Name: Fearless Leader Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Ready target Cyclops you control. He can't attack this turn unless he team attacks. Rarity: Rare Card #: MEV-036
Card Name: First Class Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, exhaust a character you control. Recover target stunned X-Factor character you control. Boost - Discard a card: Ready that X-Factor character, and it can't attack this turn. Rarity: Rare Card #: MEV-037
Card Name: Government Sponsored Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play discard a X-Factor character card. Rally for a character card three times. Ongoing:Affiliated characters you control and affiliated character cards you own gain the X-Factor affiliation. Rarity: Common Card #: MEV-038
Card Name: Multiplicity Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, exhaust any number of characters you control with the name or identity Multiple Man. Exhaust target character if its cost is less than the combined cost of characters exhausted this way. Rarity: Rare Card #: MEV-039
Card Name: Mutant Town Messiahs Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Ready target X-Factor defender. Rarity: Rare Card #: MEV-040
Card Name: One Man Army Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, discard a card with the name or identity Multiple Man. Recover target stunned character you control with the name or identity Multiple Man and cost less than the cost of the card you discarded. Rarity: Rare Card #: MEV-041
Card Name: Optic Blast Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play only if you control Cyclops. Target character gets -X DEF this turn, where X is the cost of a Cyclops you control. Then, if that character has 0 DEF, exhaust it. Rarity: Rare Card #: MEV-042
Card Name: Re-Absorption Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, KO X characters you control with the name or identity Multiple Man. Draw X cards and gain X endurance. Rarity: Rare Card #: MEV-043
Card Name: Vocal Minority Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Target X-factor attacker gets +2 ATK this attack. Boost - Discard up to two cards: that attacker gets an additional +2 ATK for each card discarded this way. Rarity: Common Card #: MEV-044
Card Name: The 'X' Factor Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text:
Flavor Text:Target X-Factor character you control gets +2 ATK this attack, or +5 ATK if it's ready. Rarity: Common Card #: MEV-045 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:47 | |
| Card Name: Anarchist, Acid Blast Type: Character Affiliation: X-Force/X-Statix Cost: 4 Atk/Def: 8/7 Abilities: Range Rules Text: Whenever you play a plot twist while Anarchist is defending, you may stun target non-attacking character with cost 2 or less. Rarity: Uncommon Card #: MEV-046
Card Name: Cable, Soldier X Type: Character Affiliation: X-Force Cost: 2 Atk/Def: 3/2 Abilities: Range Rules Text: Shift Whenever Cable enters combat, rally for a plot twist card. Rarity: Common Card #: MEV-047
Card Name: Cable, Dayspring Type: Character Affiliation: X-Force/Avengers Cost: 4 Atk/Def: 7/6 Abilities: Range Rules Text: Shift Whenever Cable enters combat, target character has invulnerability this turn. Rarity: Common Card #: MEV-048
Card Name: Cable, Temporal Traveler Type: Character Affiliation: X-Force/X-Men Cost: 6 Atk/Def: 13/12 Abilities: Flight, Range Rules Text: Shift Whenever Cable enters combat for the first time each turn, turn a plot twist you control face down. Rarity: Common Card #: MEV-049
Card Name: Cable, Mutant Messiah Type: Character Affiliation: X-Force Cost: 8 Atk/Def: 20/20 Abilities: Range Rules Text: Shift When Cable enters play, for each opposing character, exhaust it unless its controller pays 4 endurance. Rarity: Rare Card #: MEV-050
Card Name: Caliban, Death Type: Character Affiliation: X-Force/Horsemen of Apocalypse Cost: 2 Atk/Def: 3/2 Abilities: Rules Text: Concealed Shift While Caliban is shifted with 2 or more shift counters, stunned characters with cost 2 or less can't recover. Rarity: Uncommon Card #: MEV-051
Card Name: Cannonball, Samuel Guthrie Type: Character Affiliation: X-Force/X-Men Cost: 5 Atk/Def: 10/8 Abilities: Flight Rules Text: Whenever you play a plot twist while Cannonball is attacking, he can`t be stunned this attack. Rarity: Common Card #: MEV-052
Card Name: Domino, Probablility Manipulator Type: Character Affiliation: X-Force/X-Men Cost: 3 Atk/Def: 4/4 Abilities: Range Rules Text: Concealed Whenever you play a plot twist while an X-Force character you control is in combat, you may negate target effect from a non-ongoing plot twist. Rarity: Rare Card #: MEV-053
Card Name: Doop, Extra-Dimensional Void Type: Character Affiliation: X-Force/X-Statix Cost: 7 Atk/Def: 20/1 Abilities: Flight, Range Rules Text: Shift Whenever you play a plot twist while Doop is in combat, he can't be stunned this attack. Rarity: Rare Card #: MEV-054
Card Name: Feral, Feline Fatale Type: Character Affiliation: X-Force/X-Men Cost: 2 Atk/Def: 4/1 Abilities: Rules Text: Whenever you play a plot twist while Feral is in combat, she gets +1 ATK this attack. Rarity: Common Card #: MEV-055
Card Name: Hezbipah, Mephitisoid Type: Character Affiliation: X-Force/Starjammers Cost: 5 Atk/Def: 9/9 Abilities: Rules Text: Concealed-Optional Whenever a non-ongoing plot twist is played while Hezbipah is in combat, you may remove her from this attack. If you do, and she was attacking, ready her. Rarity: Uncommon Card #: MEV-056
Card Name: James Proudstar - Warpath, Apache Warrior Type: Character Affiliation: X-Force/X-Men Cost: 7 Atk/Def: 15/15 Abilities: Rules Text: Whenever you play a plot twist while James Proudstar is in combat, put two +1/+1 counters on target character you control. Rarity: Common Card #: MEV-057
Card Name: Lila Cheney, Pop Star Type: Character Affiliation: X-Force Cost: 1 Atk/Def: 0/1 Abilities: Rules Text: {Activate} {>} Put Lila Cheney on the bottom of her owner's deck. If you do, put target stunned character on the bottom of its owner's deck. Rarity: Rare Card #: MEV-058
Card Name: Moonstar, Danielle Moonstar Type: Character Affiliation: X-Force/S.H.I.E.L.D. Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: {Activate} Return Moonstar to her owner's hand, {>} Rally for a plot twist card three times. Use only during the combat phase. Rarity: Rare Card #: MEV-059
Card Name: Orphan, Russian Roulette Type: Character Affiliation: X-Force/X-Statix Cost: 6 Atk/Def: 13/11 Abilities: Rules Text: Whenever you play a plot twist while Orphan is in combat, he has invunerability this attack. Rarity: Common Card #: MEV-060
Card Name: Pete Wisdom, Peter Paul Winston Wisdom Type: Character Affiliation: X-Force Cost: 1 Atk/Def: 1/1 Abilities: Range Rules Text: {Activate} {>} Target attack or defender gets -3 DEF this attack. Use only if you've played a plot twist this attack. Rarity: Common Card #: MEV-061
Card Name: Phat, Junk in the Trunk Type: Character Affiliation: X-Force/X-Statix Cost: 5 Atk/Def: 9/9 Abilities: Rules Text: Whenever you play a non-ongoing plot twist while Phat is in combat, negate that plot twist's effect and Phat gets +2/+2 this attack. Rarity: Rare Card #: MEV-062
Card Name: Rictor, Julio Rictor Type: Character Affiliation: X-Force/X-Men Cost: 4 Atk/Def: 7/8 Abilities: Rules Text: Whenever you play a plot twist while Rictor is in combat, you may replace target opposing face-up resource. Rarity: Common Card #: MEV-063
Card Name: Roberto Da Costa - Sunspot, Solar Flare Type: Character Affiliation: X-Force/X-Men Cost: 6 Atk/Def: 12/13 Abilities: Flight, Range Rules Text: Whenever Roberto Da Costa enters defends, the attacking player loses endurance equal to the combined cost of all attackers. Rarity: Uncommon Card #: MEV-064
Card Name: Shatterstar, Benjamin Russell Type: Character Affiliation: X-Force Cost: 5 Atk/Def: 10/8 Abilities: Rules Text: Shift When Shatterstar enters play, characters get -2 DEF this turn. Rarity: Common Card #: MEV-065
Card Name: Siryn, Theresa Cooper Type: Character Affiliation: X-Force X-Men Cost: 3 Atk/Def: 5/4 Abilities: Flight, Range Rules Text: Whenever Siryn attacks a defender, exhaust target character adjacent to that defender. Rarity: Common Card #: MEV-066
Card Name: Tabitha Smith, Boom Boom Type: Character Affiliation: X-Force Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: {Activate} {>} Target player loses 3 endurance. Use only if you have played a plot twist this turn. Rarity: Common Card #: MEV-067
Card Name: Tabitha Smith, Meltdown Type: Character Affiliation: X-Force Cost: 3 Atk/Def: 4/5 Abilities: Range Rules Text: Whenever you play a plot twist while Tabitha Smith is in combat, you may discard a card. If you do, target opponent loses 3 endurance. Rarity: Common Card #: MEV-068
Card Name: U-Go-Girl, Tele-Girl Type: Character Affiliation: X-Force/X-Statix Cost: 3 Atk/Def: 4/5 Abilities: Flight Rules Text: Whenever you play a plot twist while U-Go-Girl is in combat, she gets +1 DEF this attack. Rarity: Common Card #: MEV-069
Card Name: Vivisector, Beast Within Type: Character Affiliation: X-Force/X-Statix Cost: 2 Atk/Def: 3/3 Abilities: Rules Text: Whenever you play a plot twist while Vivisector is in combat, you may return him to his owner's hand. If you do, remove all attackers and defenders from this attack. Rarity: Rare Card #: MEV-070
Card Name: X-23, Laura Howlett Type: Character Affiliation: X-Force/Weapon X Cost: 2 Atk/Def: 6/2 Abilities: Rules Text: Concealed X-23 enters play exhausted. Rarity: Common Card #: MEV-071
Card Name: X-23, Genetic Miracle Type: Character Affiliation: X-Force/X-Men Cost: 4 Atk/Def: 8/6 Abilities: Rules Text: Concealed Loyalty Whenever you play a plot twist while X-23 is in combat, whenever she stuns a character this attack, KO that character. Rarity: Rare Card #: MEV-072
Card Name: Psimitar Type: Equipment Affiliation: Cost: 0 Atk/Def: / Abilities: Rules Text: Equipped character gets +2 ATK. While Psimitar is equipped to Cable, whenever he stuns a character, draw a card, and you may return Psimitar to its owner's hand. Rarity: Common Card #: MEV-073
Card Name: RL-9000 Type: Equipment Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Shift Equip only to Cable. Exhaust equipped character, return RL-9000 to its owner's hand {>} Target character gets -X DEF this turn, where X is its DEF. Use only during the combat phase. Rarity: Rare Card #: MEV-074
Card Name: Doopworld, Team-Up Type: Location Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To flip, choose a character you control. That character gains the affiliations of each other character you control. {Activate} {>} Turn Doopworld face down. Use only if you control an X-Force or X-Statix character. Rarity: Common Card #: MEV-075
Card Name: Providence Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: {Activate} {>} Remove target Cable you control from the game shifted with shift counters equal to his cost. Rarity: Rare Card #: MEV-076
Card Name: The Best At What They Do Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play only from your hand. Target character gets -2 DEF this attack or -4 DEF if you control an X-Force character. Rarity: Common Card #: MEV-077
Card Name: Black Box Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Shuffle up to three target cards from a single player`s KO`d pile into his deck. If you control an X-Force character, draw a card. Rarity: Common Card #: MEV-078
Card Name: Born to Run Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Target X-Force character you control gets +2 DEF while defending this attack or +5 DEF while attacking this attack. Rarity: Common Card #: MEV-079
Card Name: Bosom Buddies Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Two target X-Force attackers you control each get +3 ATK this attack. If those attackers are Cable and Deadpool, ready them, and they can't be stunned this attack. Rarity: Common Card #: MEV-080
Card Name: Deathmatch Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: While target defender is defending against an X-Force character this attack, that defender gets -3 DEF, and whenever it becomes stunned, KO it unless its controller pays endurance equal to its cost. Rarity: Common Card #: MEV-081
Card Name: In the Crossfire Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, exhaust four X-Force characters you control. Ongoing: At the start of the combat phase, return a plot twist card from your KO'd pile to your hand. Rarity: Rare Card #: MEV-082
Card Name: Rapid Strike Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Target defender gets -2 DEF this attack. Then, if it has 0 DEF and you control an X-Force attacker, stun that defender. Rarity: Common Card #: MEV-083
Card Name: Techno-Organic Virus Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Draw cards equal to the cost of a cable you control, then reveal your hand and discard all non-plot twist cards. Rarity: Rare Card #: MEV-084
Card Name: X-Force Reborn Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Recover target stunned X-Force character you control. Lose endurance equal to twice its cost. Rarity: Common Card #: MEV-085
Card Name: X-Men Don`t Kill Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play only if you control an X-Force character. The next time target character would ready this turn, instead it remains exhausted. Rarity: Common Card #: MEV-086 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:48 | |
| Card Name: Blockbuster, Michael Baer Type: Character Affiliation: Marauders Cost: 6 Atk/Def: 13/12 Abilities: Rules Text: Blockbuster gets +1 ATK for each stunned opposing character and +1 DEF for each stunned character you control. Rarity: Uncommon Card #: MEV-088
Card Name: Exodus, Crusader Type: Character Affiliation: Marauders/Brotherhood Cost: 8 Atk/Def: 19/18 Abilities: Flight, Range Rules Text: Whenever a character you control stuns an opposing character, you may recover all stunned characters you control. Rarity: Rare Card #: MEV-089
Card Name: Gambit, Le Diable Blanc Type: Character Affiliation: Marauders/X-Men Cost: 2 Atk/Def: 2/2 Abilities: Range Rules Text: Concealed {Activate} {>} Stun target character with cost less than or equal to the number of stunned opposing characters. Use only if you control another Marauders or X-Men character. Rarity: Rare Card #: MEV-090
Card Name: Gambit, Death Type: Character Affiliation: Marauders/Horsemen of Apocalypse Cost: 4 Atk/Def: 7/6 Abilities: Range Rules Text: Concealed Shift While Gambit is shifted with four counters, at the start of the combat phase, stun target character with cost 2 or less. Rarity: Common Card #: MEV-091
Card Name: Gambit, Traitor Type: Character Affiliation: Marauders/X-Men Cost: 6 Atk/Def: 13/12 Abilities: Range Rules Text: Discard a random card {>} Stun target character if it has the same cost as that card. Use only once per turn. Rarity: Uncommon Card #: MEV-092
Card Name: Harpoon, Kodiak Noatak Type: Character Affiliation: Marauders Cost: 4 Atk/Def: 7/7 Abilities: Rules Text: Free {>} Target character gets -2 DEF this attack for each stunned opposing character. Use only once per turn. Rarity: Common Card #: MEV-093
Card Name: Joanna Cargill, Frenzy Type: Character Affiliation: Marauders/Brotherhood Cost: 5 Atk/Def: 9/9 Abilities: Rules Text: Reservist Whenever an opposing character becomes stunned, put a +1/+1 counter on Joanna Cargill. Rarity: Common Card #: MEV-094
Card Name: Lady Mastermind, Regan Wyngard Type: Character Affiliation: Marauders/X-Men Cost: 3 Atk/Def: 5/5 Abilities: Rules Text: Free {>} Target character with cost 3 or less can't ready this turn. Use only once per turn and only if an opponent controls a stunned character. Rarity: Common Card #: MEV-095
Card Name: Malice, Possessor Type: Character Affiliation: Marauders Cost: 2 Atk/Def: 3/1 Abilities: Rules Text:
Flavor Text:Concealed Whenever Malice becomes stunned by a character, that character's controller loses endurance equal to its cost. Rarity: Common Card #: MEV-096
Card Name: Malice, Omega Sentinel Type: Character Affiliation: Marauders/X-Men Cost: 6 Atk/Def: 12/13 Abilities: Flight, Range Rules Text: Discard a Marauders character card {>} Target stunned character can't ready this turn. Rarity: Common Card #: MEV-097
Card Name: Mr. Sinister, Robert Windsor Type: Character Affiliation: Marauders/Weapon X Cost: 1 Atk/Def: 1/1 Abilities: Rules Text: Concealed Shift When Mr. Sinister enters play, target opposing character loses and can't have payment powers this turn. Rarity: Uncommon Card #: MEV-098
Card Name: Mr. Sinister, Famine Type: Character Affiliation: Marauders/Horsemen of Apocalypse Cost: 3 Atk/Def: 5/4 Abilities: Rules Text: Concealed-Optional Shift {Activate} {>} Negate target activated character effect. Rarity: Uncommon Card #: MEV-099
Card Name: Mr. Sinister, Molecular Manipulator Type: Character Affiliation: Marauders Cost: 5 Atk/Def: 9/9 Abilities: Rules Text: Concealed-Optional Shift Opposing characters lose and can't have powers and keywords while in combat with Mr. Sinister. Rarity: Uncommon Card #: MEV-100
Card Name: Mr. Sinister, Mutant Messiah Type: Character Affiliation: Marauders Cost: 7 Atk/Def: 17/15 Abilities: Rules Text: Concealed-Optional Shift Whenever Mr. Sinister stuns a character, it's controller loses additional endurance equal to the combined cost of all other stunned characters he controls. Rarity: Common Card #: MEV-101
Card Name: Mystique, Raven Type: Character Affiliation: Marauders/Brotherhood Cost: 1 Atk/Def: 1/2 Abilities: Range Rules Text: Concealed Reservist Mystique has all character names while in your deck, hand, or KO'd pile. Rarity: Uncommon Card #: MEV-102
Card Name: Mystique, Short Leash Type: Character Affiliation: Marauders/X-Factor Cost: 3 Atk/Def: 5/5 Abilities: Range Rules Text: Mystique gains the affiliation of each other character in play. Rarity: Uncommon Card #: MEV-103
Card Name: Mystique, Foxx Type: Character Affiliation: Marauders/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Range Rules Text: Pay 2 endurance, reveal a card from your hand {>} Choose a name or affiliation in that card's name, affiliation, or game text. Mystique gains that name or affiliation during the combat phase this turn. Rarity: Uncommon Card #: MEV-104
Card Name: Mystique, Mutant Messiah Type: Character Affiliation: Marauders Cost: 7 Atk/Def: 15/17 Abilities: Range Rules Text: Whenever a Marauders character you control stuns an opposing character, you may have Mystique gain the printed powers and keywords of that opposing character this turn. Rarity: Uncommon Card #: MEV-105
Card Name: Prism, Robbie Type: Character Affiliation: Marauders Cost: 2 Atk/Def: 1/4 Abilities: Range Rules Text: Free {>} Target character gets +3 DEF this attack. Use only once per turn and only if an opponent controls a stunned character. Rarity: Common Card #: MEV-106
Card Name: Random, Alex Type: Character Affiliation: Marauders/Brotherhood Cost: 4 Atk/Def: 8/6 Abilities: Range Rules Text: Reservist {Activate} {>} Exhaust target character. Use only if an opponent controls a stunned character. Rarity: Common Card #: MEV-107
Card Name: Riptide, Janos Quested Type: Character Affiliation: Marauders Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Stun Riptide {>} Stun up to two target characters with combined cost of 2 or less. Rarity: Common Card #: MEV-108
Card Name: Sabretooth, Wounded Animal Type: Character Affiliation: Marauders/X-Men Cost: 5 Atk/Def: 11/7 Abilities: Rules Text: Concealed Loyalty Sabretooth can't attack characters with cost 4 or more unless an opponent controls a stunned character. Rarity: Rare Card #: MEV-109
Card Name: Scalphunter, John Greycrow Type: Character Affiliation: Marauders Cost: 5 Atk/Def: 8/10 Abilities: Range Rules Text: Characters you control get +1 ATK for each stunned opposing character. Rarity: Common Card #: MEV-110
Card Name: Scrambler, Kim Il Sung Type: Character Affiliation: Marauders Cost: 1 Atk/Def: 2/1 Abilities: Rules Text: Opponents who control a stunned character can't use character payment powers. Rarity: Uncommon Card #: MEV-111
Card Name: Senyaka, Suvik Senyaka Type: Character Affiliation: Marauders/Brotherhood Cost: 2 Atk/Def: 3/2 Abilities: Range Rules Text: Reservist Free {>} Target opponent loses 1 endurance for each stunned character he controls. Use only once per turn. Rarity: Common Card #: MEV-112
Card Name: Sunfire, Famine Type: Character Affiliation: Marauders/Horsemen of Apocalypse Cost: 5 Atk/Def: 8/10 Abilities: Flight, Range Rules Text: Concealed Shift While Sunfire is shifted, at the start of the combat phase, you may exhaust target character with cost less than the number of counters on Sunfire. Rarity: Rare Card #: MEV-113
Card Name: Tempo, Heather Tucker Type: Character Affiliation: Marauders/Brotherhood Cost: 1 Atk/Def: 2/0 Abilities: Rules Text: Reservist Whenever Tempo stuns a character, that character can't ready this turn. Rarity: Common Card #: MEV-114
Card Name: Unuscione, Carmella Unuscione Type: Character Affiliation: Marauders/Brotherhood Cost: 2 Atk/Def: 3/2 Abilities: Range Rules Text: Reservist Unuscione gets +2/+2 while an opponent controls a stunned character. Rarity: Common Card #: MEV-115
Card Name: Vertigo, Mutate Type: Character Affiliation: Marauders Cost: 1 Atk/Def: 1/2 Abilities: Rules Text: Exhausted opposing characters get -2 ATK. Rarity: Common Card #: MEV-116
Card Name: Arctic Base Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Activate {>} Target Marauders character gets +1 ATK this attack for each stunned opposing character. Rarity: Common Card #: MEV-117
Card Name: Neverland Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To flip, exhaust a Mr. Sinister you control. When you flip Neverland, name a card. Opposing non-Army characters with that name enter play exhausted. Rarity: Rare Card #: MEV-118
Card Name: Acolyte Protection, Team-Up Type: Plot Twist Affiliation: Cost: Common Atk/Def: / Abilities: Rules Text: To play, choose two affiliations among characters you control. If you chose Marauders and another affiliation, each player loses 4 endurance. Ongoing: Crossover these affiliations. Rarity: Common Card #: MEV-119
Card Name: Blinded by the Light Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Target Marauders character you control gets +X ATK this attack, where X is the cost of a stunned opposing character. Rarity: Common Card #: MEV-120
Card Name: Cajun Charm Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play only if you control Gambit. Target character that stunned another character this turn can't be stunned this turn. Rarity: Rare Card #: MEV-121
Card Name: Deadly Ambush Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Play only if you control a Marauders defender. Each attacker and defender gets -X DEF this attack where X is its defense. Rarity: Common Card #: MEV-122
Card Name: Identity Theft Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play exhaust a Mystique you control. KO that Mystique. If you do, move target stunned character to your front row and recover it. Rarity: Rare Card #: MEV-123
Card Name: Lion Among the Lambs Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play only during the recovery phase. If you control a non-stunned Mystique, stunned characters can't be recovered or KO'd this turn. Rarity: Rare Card #: MEV-124
Card Name: Malleable DNA Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Target Mr. Sinister you control has invulnerability and can't be the target of opposing effects this turn. Rarity: Rare Card #: MEV-125
Card Name: Master Thief Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play only if you control Gambit. Search your opponent's deck for a non-character card and remove it from the game. You may play that card this game. Rarity: Rare Card #: MEV-126
Card Name: Sewer Rats Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Whenever a Marauders character you control becomes stunned while attacking this turn, recover it. Rarity: Common Card #: MEV-127
Card Name: Sinister Disciples Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Play only if an opponent controls a stunned character. Search your deck for a Marauders character card, reveal it, and put it into your hand. Rarity: Uncommon Card #: MEV-128
Card Name: Three-Card Monte Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play only if you control Gambit. To play, discard X random cards. Stun target character with cost X. Rarity: Rare Card #: MEV-129
Card Name: X-Gene Decoded Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, exhaust a Mr. Sinister you control. Reveal the top four cards of an opponent's deck. Remove all revealed non-character cards from the game. Search that deck for all cards with the same name as a card removed that way, then remove them from the game. Rarity: Rare Card #: MEV-130 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:50 | |
| Card Name: Albert, Earth-50211 Type: Character Affiliation: Exiles Cost: 3 Atk/Def: 6/4 Abilities: Rules Text: Albert also has the name Wolverine. Whenever Albert becomes stunned, you may remove him from the game shifted with 2 shift counters. Rarity: Rare Card #: MEV-131
Card Name: Beak, Earth-616 Type: Character Affiliation: Exiles/X-Men Cost: 3 Atk/Def: 5/3 Abilities: Flight Rules Text: Whenever Beak becomes stunned while defending, recover him at the start of the recovery phase this turn. Rarity: Common Card #: MEV-132
Card Name: Blink, Earth-295 Type: Character Affiliation: Exiles/X-Men Cost: 1 Atk/Def: 1/2 Abilities: Range Rules Text: Concealed Shift When Blink enters play, rally for a character card. If you would rally a card with Shift into your hand this way, instead, you may remove it from the game shifted with one shift counter. Rarity: Common Card #: MEV-133
Card Name: Blink, Earth-295 - Clarice Ferguson Type: Character Affiliation: Exiles/X-Men Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Shift When Blink enters play, put a shift counter on each shifted card you own. Rarity: Common Card #: MEV-134
Card Name: Blink, Earth-295 - Dimension Jumper Type: Character Affiliation: Exiles/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Range Rules Text: Shift Whenever a character becomes stunned, you may discard a card. If you do, remove that character from the game shifted with shift counters equal to its cost minus 1. Rarity: Rare Card #: MEV-135
Card Name: Blink, Earth 295 - Team Leader Type: Character Affiliation: Exiles/X-Men Cost: 7 Atk/Def: 15/16 Abilities: Range Rules Text: Shift When Blink enters play, remove any number of characters you control from the game, then return them to play at the start of your attack step this turn. Rarity: Rare Card #: MEV-136
Card Name: Elsie-Dee, Earth-50211 Type: Character Affiliation: Exiles Cost: 2 Atk/Def: 3/3 Abilities: Rules Text: Shift When Elsie Dee enters play, remove the top three cards of your deck from the game face down. Whenever Elsie Dee becomes stunned, put a random card removed this way into its owner's hand. Rarity: Uncommon Card #: MEV-137
Card Name: Heather Hudson - Sasquatch, Earth-3470 Type: Character Affiliation: Exiles/Alpha Flight Cost: 6 Atk/Def: 12/12 Abilities: Rules Text: Shift Whenever another Exiles or Alpha Flight character enters play under your control, put two +1/+1 counters on Heather Hudson. Rarity: Rare Card #: MEV-138
Card Name: Holocaust, Earth-295 - War Type: Character Affiliation: Exiles/Horsemen of Apocalypse Cost: 8 Atk/Def: 17/17 Abilities: Flight, Range Rules Text: Shift Whenever another character defends, stun all attackers and defenders. Rarity: Rare Card #: MEV-139
Card Name: Illyana Rasputin - Magik, Earth-4210 Type: Character Affiliation: Exiles/Underworld Cost: 4 Atk/Def: 7/7 Abilities: Range Rules Text: Concealed Shift At the start of the recovery phase, recover all stunned characters you control that entered play this turn. Rarity: Common Card #: MEV-140
Card Name: John Proudstar - Thunderbird, Earth 1100 - War Type: Character Affiliation: Exiles/Horsemen of Apocalypse Cost: 4 Atk/Def: 10/9 Abilities: Rules Text: Shift At the start of the recovery phase, remove John Proudstar from the game shifted with three shift counters. Rarity: Uncommon Card #: MEV-141
Card Name: Longshot, Earth-Mojoverse Type: Character Affiliation: Exiles/X-Men Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: Shift When Longshot enters play, name a card, then rally for a card with that name three times. Rarity: Rare Card #: MEV-142
Card Name: Magnus, Earth-27 Type: Character Affiliation: Exiles/X-Men Cost: 6 Atk/Def: 12/12 Abilities: Flight, Range Rules Text: Shift When Magnus enters play, stun target character with cost less than or equal to the number of characters that have entered play this turn. Rarity: Rare Card #: MEV-143
Card Name: Mariko Yashida - Sunfire, Earth-2109 Type: Character Affiliation: Exiles/X-Men Cost: 3 Atk/Def: 6/3 Abilities: Flight, Range Rules Text: Shift When Mariko Yashida enters play, each opponent loses 2 endurance for each character you control that entered play this turn. Rarity: Common Card #: MEV-144
Card Name: Miguel O'Hara - Spider-Man, Earth-6375 Type: Character Affiliation: Exiles/Spider-Friends Cost: 3 Atk/Def: 4/5 Abilities: Range Rules Text: Shift Miguel O'Hara also has the name Spider-Man. {Activate}, Remove Miguel O'Hara from the game shifted with two shift counters {>} Exhaust target character with cost 3 or less. Use only during the combat phase. Rarity: Rare Card #: MEV-145
Card Name: Mimic, Earth-42 Type: Character Affiliation: Exiles/Brotherhood Cost: 2 Atk/Def: 3/2 Abilities: Flight, Range Rules Text: Shift When Mimic enters play, he gains target character's payment powers this turn. Rarity: Rare Card #: MEV-146
Card Name: Mimic, Earth-12 - Team Leader Type: Character Affiliation: Exiles/X-Men Cost: 4 Atk/Def: 7/7 Abilities: Flight, Range Rules Text: Shift Discard a character card with cost 4 or less {>} Mimic gains the printed payment powers and keywords of that card this turn. Use only once per turn. Rarity: Rare Card #: MEV-147
Card Name: Mimic, Earth-12 - Infected Type: Character Affiliation: Exiles/X-Men Cost: 6 Atk/Def: 13/12 Abilities: Flight, Range Rules Text: Shift When Mimic enters play, he gains the powers and keywords of all opposing characters. Any reference to an affiliation in the gained powers is changed to Exiles. Rarity: Rare Card #: MEV-148
Card Name: Morph, Earth-1081 Type: Character Affiliation: Exiles/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Flight Rules Text: Shift Remove a shift counter from a card you own {>} Morph gets +3 ATK or +3 DEF this turn. Use only once per turn. Rarity: Common Card #: MEV-149
Card Name: Mystique - Mystiq, Earth-797 Type: Character Affiliation: Exiles Cost: 2 Atk/Def: 3/2 Abilities: Rules Text: Concealed Shift Remove a shift counter from a card you own {>} Put a +1/+1 counter on Mystique. Rarity: Common Card #: MEV-150
Card Name: Namora, Earth-2189 Type: Character Affiliation: Exiles/Atlantis Cost: 6 Atk/Def: 12/13 Abilities: Flight Rules Text: Shift Remove a shift counter from a card you own {>} Return target card from your KO'd pile to your hand. Use only once per turn. Rarity: Common Card #: MEV-151
Card Name: Nocturne, Earth-2182 Type: Character Affiliation: Exiles/X-Men Cost: 2 Atk/Def: 3/2 Abilities: Rules Text: Shift When you recruit Nocturne, you may ready target character with cost 4 or less. Rarity: Uncommon Card #: MEV-152
Card Name: Power Princess, Earth-712 Type: Character Affiliation: Exiles/Squadron Supreme Cost: 5 Atk/Def: 9/9 Abilities: Flight Rules Text: Shift Characters you control that share an affiliation with Power Princess have invulnerability while you have no cards in hand. Rarity: Rare Card #: MEV-153
Card Name: Proteus, Earth-58163 Type: Character Affiliation: Exiles Cost: 2 Atk/Def: 2/3 Abilities: Rules Text: Shift {Activate} {>} Put a shift counter on a shifted card you own. Rarity: Common Card #: MEV-154
Card Name: Psylocke, Earth-616 Type: Character Affiliation: Exiles/X-Men Cost: 4 Atk/Def: 6/9 Abilities: Range Rules Text: Remove a shift counter from a card you own {>} Target character gets -3 DEF this attack. Rarity: Common Card #: MEV-155
Card Name: Rogue, Earth-1009 Type: Character Affiliation: Exiles Cost: 5 Atk/Def: 10/8 Abilities: Flight Rules Text: Shift While Rogue is shifted, at the start of the combat phase, put a shift counter on her. Rarity: Common Card #: MEV-156
Card Name: Sage, Earth-616 Type: Character Affiliation: Exiles/X-Men Cost: 2 Atk/Def: 2/3 Abilities: Range Rules Text: Shift When Sage enters play, draw a card for each other character you control that entered play this turn. Rarity: Uncommon Card #: MEV-157
Card Name: Shadowcat - Cat, Earth-Unknown Type: Character Affiliation: Exiles Cost: 3 Atk/Def: 4/4 Abilities: Rules Text: Shift {Activate}, Remove a shift counter from a card you own with cost 3 or less {>} Shift that card into play. Use only during your recruit step and only once per turn. Rarity: Rare Card #: MEV-158
Card Name: Timebreakers, Army Type: Character Affiliation: Exiles Cost: 1 Atk/Def: 1/2 Abilities: Rules Text: Concealed Shift Whenever Timebreakers becomes stunned, you may KO it. If you do, put a shift counter on a shifted card you own. Rarity: Common Card #: MEV-159
Card Name: Timrbroker, Keeper of the Panoptichron Type: Character Affiliation: Exiles/Weapon X Cost: 1 Atk/Def: 1/1 Abilities: Rules Text: Concealed Shift Remove a shift counter from Timebroker {>} Shift into play target shifted card you own with shift counters equal to its cost and less than or equal to the number of resources you control. Use only during the combat phase. Rarity: Uncommon Card #: MEV-160
Card Name: The Tallus Type: Equipment Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Concealed-Optional Shift Equipped character gets +2/+2. While The Tallus is equipped to Blink, whenever a character enters play under your control, rally for an Exiles character card. Rarity: Common Card #: MEV-161
Card Name: The Omniverse, Team-Up - Non-Unique Type: Location Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To flip, choose two affiliations among characters you control. When you flip The Omniverse, if you chose Exiles and another affiliation, rally for a card with cost 3 or less. Crossover those affiliations. Rarity: Common Card #: MEV-162
Card Name: Panoptichron Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: {Activate} {>} Remove target Exiles character you control from the game shifted. Put X shift counters on another shifted card you own, where X is that Exiles character's cost. Use only during your recruit step. Rarity: no Card #: MEV-163
Card Name: Beak Saves the Day Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Remove target Exiles character you control from the game shifted with shift counters equal to its cost minus 1. Rarity: Uncommon Card #: MEV-164
Card Name: Blink! Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play only if you control Blink. Ongoing: Characters you control can attack opposing characters as though they were visible and unprotected. Characters you control have "{Activate} {>} Another target character you control has reinforcement this attack." Rarity: Rare Card #: MEV-165
Card Name: Boiling Point Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Target character gets +2 ATK this attack. If it has the Exiles affiliation and entered play this turn, it also gets +2 DEF this attack. Rarity: Common Card #: MEV-166
Card Name: Defying a God Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, remove a shift counter from a card you own. Target Exiles character you control gets +3 DEF this turn. Rarity: Uncommon Card #: MEV-167
Card Name: A Finer World Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, remove a shift counter from a card you own. Search you deck for a location or an Exiles character card, reveal it, and put it into your hand. Rarity: Rare Card #: MEV-168
Card Name: Five in One Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: A deck can have up to five cards named Five in One. Target Mimic you control gains target character's payment powers this turn. Rarity: Rare Card #: MEV-169
Card Name: Frozen in Time Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play only if you control an Exiles character. Remove target stunned opposing character from the game shifted with shift counters equal to its cost minus 1. Rarity: Rare Card #: MEV-170
Card Name: Unhinged From Time Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, exhaust two Exiles characters you control each with cost X. Draw X cards Rarity: Rare Card #: MEV-171
Card Name: Warp Shards Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Play only if you control Blink and only during your attack step. Remove target character from the game shifted with shift counters equal to its cost. Rarity: Rare Card #: MEV-172
Card Name: Wolverine Squad Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Ongoing: Exiles character cards you control are not unique with cards with the same name but different versions. If a Wolverine you control would become stunned, instead, you may stun another Wolverine you control. Rarity: Rare Card #: MEV-173 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:50 | |
| Card Name: Aurora, Jeanne-Marie Beaubier Type: Character Affiliation: Weapon X/Alpha Flight Cost: 2 Atk/Def: 2/3 Abilities: Flight, Range Rules Text: Whenever you play a plot twist from your hand, you may remove Aurora from the game. If you do, return that plot twist card to your hand. Rarity: Rare Card #: MEV-174
Card Name: Brent Jackson, Agent of S.H.I.E.L.D. Type: Character Affiliation: Weapon X/S.H.I.E.L.D. Cost: 1 Atk/Def: 1/1 Abilities: Range Rules Text: Concealed Hunter Return Brent Jackson to his owners hand {>} Target hunted attacker or defender gets -3 ATK this attack. Rarity: Uncommon Card #: MEV-175
Card Name: Captain America, Weapon I Type: Character Affiliation: Weapon X/Invaders Cost: 2 Atk/Def: 3/2 Abilities: Range Rules Text: Hunter Whenever Captain America stuns a hunted character, characters you control get +2 ATK this turn. Rarity: Common Card #: MEV-176
Card Name: Chamber, Jonothon Starsmore Type: Character Affiliation: Weapon X/X-Men Cost: 4 Atk/Def: 8/6 Abilities: Range Rules Text: Concealed Hunter Whenever Chamber enters combat, each opponent loses endurance equal to the cost of a character hunted by you. Rarity: Rare Card #: MEV-177
Card Name: Deadpool, Chatty Cathy Type: Character Affiliation: Weapon X Cost: 5 Atk/Def: 10/8 Abilities: Range Rules Text: Hunter Deadpool has invulnerability while in combat with a hunted character. Rarity: Common Card #: MEV-178
Card Name: Deadpool, Party Pooper Type: Character Affiliation: Weapon X Cost: 7 Atk/Def: 17/14 Abilities: Range Rules Text: Hunter Whenever Deadpool stuns a hunted character, ready Deadpool. Rarity: Rare Card #: MEV-179
Card Name: Deadpool, Earth-5021 Type: Character Affiliation: Weapon X Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Concealed Shift Hunter {Activate}, Remove Deadpool from the game shifted with one shift counter {>} Target hunted character gets -X DEF this attack, where X is its DEF. Rarity: Rare Card #: MEV-180
Card Name: Fantomex, Weapon 13 Type: Character Affiliation: Weapon X Cost: 6 Atk/Def: 15/10 Abilities: Range Rules Text: Concealed Hunter Remove a defender you control from this attack {>} Target non-stunned, non-defending character you control becomes a defender. Use only once per turn and only of a hunted character is attacking. Rarity: Uncommon Card #: MEV-181
Card Name: Garrison Kane, Reprogrammed Cyborg Type: Character Affiliation: Weapon X Cost: 5 Atk/Def: 13/9 Abilities: Range Rules Text: Concealed Hunter Garrison Kane can't attack while an opponent controls a non-stunned hunted character. Rarity: Rare Card #: MEV-182
Card Name: Hulk, Earth-873 Type: Character Affiliation: Weapon X Cost: 6 Atk/Def: 13/10 Abilities: Rules Text: Shift Hulk has invulnerability and reinforcement when defending. Rarity: Uncommon Card #: MEV-183
Card Name: Hyperion, Earth-4023 Type: Character Affiliation: Weapon X/Squadron Supreme Cost: 8 Atk/Def: 17/17 Abilities: Flight, Range Rules Text: Shift Invulnerability While you have no cards in hand, Hyperion can be shifted into play if you control seven or more resources (and he has eight shift counters). Rarity: Rare Card #: MEV-184
Card Name: Iron Man, Earth-2020 Type: Character Affiliation: Weapon X Cost: 3 Atk/Def: 5/4 Abilities: Flight, Range Rules Text: Shift Hunter Whenever Iron Man stuns a hunted character, you may put a character card with cost 2 or less from your hand into play if you don't control a character with the same name as that card. Rarity: Rare Card #: MEV-185
Card Name: Kimura, Facility Handler Type: Character Affiliation: Weapon X Cost: 2 Atk/Def: 5/4 Abilities: Rules Text: Concealed At the start of the combat phase, exhaust a ready character you control. Kimura can attack hidden characters. Rarity: Uncommon Card #: MEV-186
Card Name: Malcolm Colcord, Director of Weapon X Type: Character Affiliation: 1 Cost: 1 Atk/Def: 1/2 Abilities: Rules Text: Concealed {Activate} {>} Rally for a Weapon X character card. Rarity: Common Card #: MEV-187
Card Name: Marrow, Sarah Rushman Type: Character Affiliation: Weapon X/S.H.I.E.L.D. Cost: 2 Atk/Def: 3/2 Abilities: Range Rules Text: Concealed Return Marrow to her owner's hand {>} Target attacker or defender gets +1/+2 this attack. Rarity: Uncommon Card #: MEV-188
Card Name: Maverick, Agent 0 Type: Character Affiliation: Weapon X Cost: 4 Atk/Def: 7/6 Abilities: Range Rules Text: Concealed Hunter Pay 2 Endurance {>} Target stunned hunted character canÂ’t recover this turn. Rarity: Common Card #: MEV-189
Card Name: Mesmero, Vincent Type: Character Affiliation: Weapon X Cost: 2 Atk/Def: 2/4 Abilities: Range Rules Text: Concealed Hunter While a character hunted by you isn't stunned, opponents can't play plot twists during the combat phase. Rarity: Rare Card #: MEV-190
Card Name: Nuke, Weapon 7 Type: Character Affiliation: Weapon X Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Hunter Nuke gets +2/+2 while in combat with a hunted character. Rarity: Common Card #: MEV-191
Card Name: Predator X, Genetically Engineered Monster Type: Character Affiliation: Weapon X Cost: 5 Atk/Def: 10/8 Abilities: Rules Text: Concealed Hunter Characters hunted by you lose and can't have reinforcement. Rarity: Common Card #: MEV-192
Card Name: Sabretooth, Earth 295 - War Type: Character Affiliation: Weapon X/Horsemen of Apocalypse Cost: 6 Atk/Def: 14/12 Abilities: Rules Text: Shift Hunter Characters hunted by you must attack Sabretooth if able. Rarity: Rare Card #: MEV-193
Card Name: Sabretooth, Earth-295 - Team Leader Type: Character Affiliation: Weapon X/Exiles Cost: 7 Atk/Def: 17/14 Abilities: Rules Text: Shift Remove three shift counters from Sabretooth {>} KO target stunned character. Rarity: Common Card #: MEV-194
Card Name: Sauron, Energy Siphon Type: Character Affiliation: Weapon X/Brotherhood Cost: 4 Atk/Def: 8/6 Abilities: Flight Rules Text: Hunter Whenever a character hunted by you becomes stunned, gain endurance equal to its cost. Rarity: Common Card #: MEV-195
Card Name: Shiva, Army Type: Character Affiliation: Weapon X Cost: 5 Atk/Def: 7/9 Abilities: Range Rules Text: Shiva gets +1 ATK for each card named Shiva in your KO'd pile. Rarity: Uncommon Card #: MEV-196
Card Name: Spider-Man - The Spider, Earth-15 Type: Character Affiliation: Weapon X/Spider-Friends Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: Concealed Shift Remove a shift counter from Spider-Man {>} Negate target effect targeting a Weapon X or Spider-Friends character you control. Rarity: Rare Card #: MEV-197
Card Name: Stepford Cuckoos, Weapon 14 Type: Character Affiliation: Weapon X/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Range Rules Text: Hunter Characters hunted by you and characters adjacent to them get -3 DEF. Rarity: Uncommon Card #: MEV-198
Card Name: Sublime, The Beast Almighty Type: Character Affiliation: Weapon X Cost: 4 Atk/Def: 7/7 Abilities: Rules Text: Shift {Activate} {>} Move target character with cost 2 or less to your front row. Use only if Sublime entered play this turn and you control another Weapon X character. Rarity: Rare Card #: MEV-199
Card Name: Sublime, Director of Weapon Plus Type: 1 Affiliation: Weapon X Cost: 1 Atk/Def: 0/1 Abilities: Range Rules Text: Concealed Hunter Discard a Weapon X character card, KO Sublime {>} Move target stunned character with cost 3 or less to your front row. Rarity: Rare Card #: MEV-200
Card Name: Ultimaton, Weapon 15 Type: Character Affiliation: Weapon X Cost: 7 Atk/Def: 16/15 Abilities: Flight, Range Rules Text: Hunter Ultimaton can`t be stunned by hunted characters. Rarity: Common Card #: MEV-201
Card Name: Vision, Earth-10101 Type: Character Affiliation: Weapon X/Avengers Cost: 3 Atk/Def: 4/5 Abilities: Flight, Range Rules Text: Shift Remove a shift counter from Vision, put him into your KO'd pile {>} Draw two cards. Rarity: Common Card #: MEV-202
Card Name: Washout, John Lopez Type: Character Affiliation: Weapon X Cost: 3 Atk/Def: 0/0 Abilities: Range Rules Text: Washout enters play with five +1/+1 counters. Whenever Washout becomes stunned, remove a +1/+1 counter. If you do, recover him. Rarity: Uncommon Card #: MEV-203
Card Name: Wolverine, Unleashed Type: Character Affiliation: Weapon X/X-Force Cost: 6 Atk/Def: 12/12 Abilities: Rules Text: Concealed Hunter Characters hunted by you lose and can't have reinforcement, and can be attacked as though they were visible and unprotected. Rarity: Common Card #: MEV-204
Card Name: Department K Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Weapon X characters you control with cost 3 or more get +2 ATK. Whenever a Weapon X character you control becomes stunned during the combat phase, return it to its owner's hand. Rarity: Rare Card #: MEV-205
Card Name: Weapon Plus Satellite Type: Location Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Flip only if you control a Weapon X character. {Activate} {>} Target opposing character becomes hunted by you. (All other characters are no longer hunted by you.) Rarity: Uncommon Card #: MEV-206
Card Name: The World Type: Location Affiliation: Cost: 4 Atk/Def: / Abilities: Rules Text: KO all resources you control {>} Gain 1 resource point. Spend this point only to recruit a character with the printed Weapon X affiliation. Use only during your recruit step. Rarity: Rare Card #: MEV-207
Card Name: Extended Monologue Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Ongoing: While you control Deadpool, you and characters you control not named Deadpool can't be the target of opposing effects. Rarity: Rare Card #: MEV-208
Card Name: Friendly Rivalry Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, exhaust or stun a Weapon X character you control. Target character you control gets +X ATK this attack, where X is that Weapon X character's cost. Rarity: Common Card #: MEV-209
Card Name: King Hyperion Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Target Weapon X character you control gets +2 ATK this attack. If it's in combat with a hunted character that Weapon X character also gets +2 DEF this attack. Rarity: Common Card #: MEV-210
Card Name: Memory Implants Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Ongoing: Whenever a Weapon X character you control stuns a hunted character, put a +1 / +1 counter on that Weapon X character. Rarity: Common Card #: MEV-211
Card Name: Merc with a Mouth Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: An opponent chooses one: Recover and ready a Deadpool you control; or you draw two cards. Rarity: Rare Card #: MEV-212
Card Name: The Phoenix Egg Type: Plot Twist Affiliation: Cost: 4 Atk/Def: / Abilities: Rules Text: To play, stun two characters you control. Ongoing: At the start of the recovery phase, recover a stunned Weapon X character you control. Rarity: Rare Card #: MEV-213
Card Name: The Select, Team-Up Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, choose two affiliations among characters you control. If you choose Weapon X and another affiliation, rally for a card with cost 3 of more. Rarity: Common Card #: MEV-214
Card Name: Trouble with Clones Type: Plot Twist Affiliation: Cost: 5 Atk/Def: / Abilities: Rules Text: Play only during your recruit step. To play, KO a Deadpool you control. Gain resource points equal to that character's cost. Spend these points only to recruit characters named Deadpool. Rarity: Rare Card #: MEV-215
Card Name: War of the Programs Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Target hunted defender get -4 DEF this attack. Rarity: Common Card #: MEV-216
Card Name: We Can Rebuild Him Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, discard a card. Remove target Weapon X character card in your KO'd pile from the game shifted with one shift counter. Rarity: Uncommon Card #: MEV-217 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:51 | |
| Card Name: Alex Wilder, Child Prodigy Type: Character Affiliation: Runaways Cost: 2 Atk/Def: 2/3 Abilities: Rules Text: {Activate} {>} Each player draws three cards, then discards three cards. Use only if you control another Runaways character. Rarity: Rare Card #: MEV-218
Card Name: Chase Stein, Talkback Type: Character Affiliation: Runaways Cost: 2 Atk/Def: 3/3 Abilities: Range Rules Text: When Chase Stein enters play, search your deck for an equipment card and reveal it. If it's The Leapfrog, put it into play equipped to Chase Stein. Otherwise, put it on top of your deck. Rarity: Uncommon Card #: MEV-219
Card Name: Gertrude Yorkes, Arsenic Type: Character Affiliation: Runaways Cost: 1 Atk/Def: 2/1 Abilities: Rules Text: When Gertrude Yorkes enters play, search your deck for a Runaways character and reveal it. If it's Old Lace, put it into your hand. Otherwise, put it on top of your deck. Rarity: Rare Card #: MEV-220
Card Name: Karolina Dean, Lucy in the Sky Type: Character Affiliation: Runaways Cost: 3 Atk/Def: 4/5 Abilities: Flight, Range Rules Text: {Activate} {>} Put the top card of target opponent's deck into his KO'd pile. Target character gets -X DEF this attack, where X is that card's cost. Rarity: Common Card #: MEV-221
Card Name: Molly Hayes, Bruiser Type: Character Affiliation: Runaways Cost: 6 Atk/Def: 13/13 Abilities: Rules Text: Molly Hayes can't be stunned while there are no cards in an opponent's deck. Rarity: Common Card #: MEV-222
Card Name: Nico Minoru, Sister Grimm Type: Character Affiliation: Runaways Cost: 4 Atk/Def: 7/7 Abilities: Flight, Range Rules Text: Whenever a non-ongoing plot twist is played, you may put the top two cards of target player's deck into his KO'd pile. Rarity: Uncommon Card #: MEV-223
Card Name: Old Lace, Genetically Engineered Deinonychus Type: Character Affiliation: Runaways Cost: 7 Atk/Def: 16/15 Abilities: Rules Text: Whenever Old Lace causes breakthrough to a player, put that many cards from the top of his deck into his KO'd pile. Then if there are no cards in that deck, he loses the game. Rarity: Rare Card #: MEV-224
Card Name: Victor Mancha, Son of Ultron Type: Character Affiliation: Runaways Cost: 3 Atk/Def: 5/4 Abilities: Flight, Range Rules Text: Whenever an opponent loses endurance, you may also have him put that many cards from the top of his deck into his KO'd pile. Rarity: Rare Card #: MEV-225
Card Name: Xavin, Super Skrull Type: Character Affiliation: Runaways/Skrull Cost: 5 Atk/Def: 9/8 Abilities: Flight, Range Rules Text: Energize {Activate} {>} Put the top three cards of target player's deck into his KO'd pile. {Activate} {>} Target player loses three endurance. {Activate} {>} Another target character you control gets +3 DEF this turn. Rarity: Rare Card #: MEV-226
Card Name: The Leapfrog Type: Equipment Affiliation: Cost: 0 Atk/Def: / Abilities: Rules Text: Runaways characters you control have evasion while ready. Whenever a Runaways character you control becomes stunned, you may put the top card of target player's deck into his KO'd pile. Rarity: Uncommon Card #: MEV-227
Card Name: Runaways, Run Away! Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Play only if you control a Runaways character. Put the top four cards of target player's deck into his KO'd pile. Rarity: Uncommon Card #: MEV-228
Card Name: Bastion, Prime Sentinel Type: Character Affiliation: Purifiers/Sentinels Cost: 5 Atk/Def: 9/9 Abilities: Flight, Range Rules Text: Shift Discard an army character card {>} Target character gets -1/-1 this turn. Rarity: Rare Card #: MEV-229
Card Name: Lady Deathstrike, Lady for Hire Type: Character Affiliation: Purifiers Cost: 3 Atk/Def: 6/5 Abilities: Rules Text: KO a character you control named The Purifiers {>} Ready Lady Deathstrike. She can't attack directly this turn. Use only once per turn. Rarity: Uncommon Card #: MEV-230
Card Name: Matthew Risman, Leader of the Purifiers Type: Character Affiliation: Purifiers Cost: 1 Atk/Def: 1/2 Abilities: Range Rules Text: When Matthew Risman enters combat, rally for a card named The Purifiers. Rarity: Uncommon Card #: MEV-231
Card Name: Nimrod, Killing Machine Type: Character Affiliation: Purfiers/Sentinels Cost: 4 Atk/Def: 8/7 Abilities: Flight, Range Rules Text: Shift KO an Army character you control {>} When Nimrod next becomes stunned this turn, recover him at the start of the recovery phase this turn. Rarity: Rare Card #: MEV-232
Card Name: The Purifiers, Army Type: Character Affiliation: Purifiers Cost: 1 Atk/Def: 2/1 Abilities: Range Rules Text: Discard a card named The Purifiers {>} Target character gets -2 ATK or -2 DEF this attack. Rarity: Common Card #: MEV-233
Card Name: William Stryker, Fundamentalist Type: Character Affiliation: Purifiers Cost: 2 Atk/Def: 2/2 Abilities: Range Rules Text: Conealed At the start of the combat phase, return target character you card named The Purifiers from your KO'd pile to your hand or to play. Rarity: Rare Card #: MEV-234
Card Name: Purified Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, discard a card named The Purifiers. Negate target activated effect from a character. Whenever that character becomes stunned this turn, KO it. Rarity: Rare Card #: MEV-235
Card Name: Apocalypse, Mutant Messiah Type: Character Affiliation: Horsemen of the Apocalypse Cost: 7 Atk/Def: 16/16 Abilities: Flight, Range Rules Text: Shift While Apocalypse is shifted and you control a Horsemen of the Apocalypse character, at ths ttart of your attack step, stun each character with DEF less than the number of shift counters on Apocalypse. Rarity: Rare Card #: MEV-236
Card Name: The Black Rider Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play The Black Rider only if you haven't played another card named The Black Rider this game. To play, exhaust a character you control with the version Death. KO up to two target stunned characters. Rarity: Rare Card #: MEV-237
Card Name: The Coming Type: Plot Twist Affiliation: Cost: 6 Atk/Def: / Abilities: Rules Text: Ongoing: KO The Coming {>} If you've played The Black Rider, The Pale Rider, The Red Rider, and The White Rider this game, your next Apocalypse costs 0 to recruit this turn. Rarity: Rare Card #: MEV-238
Card Name: The Pale Rider Type: Plot Twist Affiliation: Cost: 4 Atk/Def: / Abilities: Rules Text: Play The Pale Rider only if you haven't played another card named The Pale Rider this game. To play, exhaust a character you control with the version Famine. Exhaust any number of target characters with combined cost 6 or less. Rarity: Rare Card #: MEV-239
Card Name: The Red Rider Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Play The Red Rider only if you haven't played another card named The Red Rider this game. To play, exhaust a character you control with the version War. Stun target attacker and target defender. Rarity: Rare Card #: MEV-240
Card Name: The White Rider Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play The White Rider only if you haven't played another card named The White Rider this game. To play, exhaust a character you control with the version Pestilence. Target player loses endurance equal to half the combined cost of stunned characters in play, rounded up. Rarity: Rare Card #: MEV-241 | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Lun 24 Nov - 13:52 | |
| Card Name: Ch'od, First Mate Type: Character Affiliation: Starjammers Cost: 4 Atk/Def: 8/6 Abilities: Rules Text: Whenever Ch'od causes breakthrough to a player, if that player has more than four cards in hand, he discards cards until he has four cards in hand. Rarity: Rare Card #: MEV-242
Card Name: Corsair, Christopher Summers Type: Character Affiliation: Starjammers Cost: 3 Atk/Def: 5/4 Abilities: Range Rules Text: Whenever Corsair stuns a character, name a card. That character's controller reveals his hand and removes from the game all revealed non-character cards with that name. Rarity: Rare Card #: MEV-243
Card Name: Korvus, Korvus Rook'shir Type: Character Affiliation: Starjammers/Shi'ar Cost: 6 Atk/Def: 13/12 Abilities: Flight, Range Rules Text: At the start of the combat phase, target player discards a card and you draw a card. Rarity: Common Card #: MEV-244
Card Name: Nightcrawler, Brimstone Cowboy Type: Character Affiliation: Starjammers/X-Men Cost: 2 Atk/Def: 2/3 Abilities: Flight, Range Rules Text: Energize. {Activate} {>} Move target visible character you control to your hidden area. At the start of the recovery phase this turn move it to your visible area. Use this power only during the combat phase. Rarity: Uncommon Card #: MEV-245
Card Name: Professor X, Mutant Messiah Type: Character Affiliation: Starjammers/X-Men Cost: 1 Atk/Def: 1/1 Abilities: Range Rules Text: Whenever an opponent plays a non-ongoing plot twist, return Professor X to his owner's hand. If you do, negate that plot twist's effect. Rarity: Rare Card #: MEV-246
Card Name: Rachel Summers - Marvel Girl, Deathmarked Type: Character Affiliation: Starjammers/X-Men Cost: 5 Atk/Def: 9/9 Abilities: Flight, Range Rules Text: Shift Energize {Activate} {>} Target player discards a card. Use only during the combat phase and only if you control another Starjammers or X-Men character. Rarity: Uncommon Card #: MEV-247
Card Name: Raza Longknife, Space Pirate Type: Character Affiliation: Starjammers Cost: 2 Atk/Def: 3/1 Abilities: Rules Text: Whenever Raza Longknife attacks, opposing characters get -2 DEF this turn. Rarity: Common Card #: MEV-248
Card Name: The Starjammer, Unique Type: Equipment Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Concealed-Optional Shift Characters you control have flight and range. While The Starjammer is equipped to a Starjammers character, you can build the resources from any KO'd pile. Rarity: Rare Card #: MEV-249
Card Name: Freedom Fighters, Team-Up Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, choose two affiliations among characters you control. If you chose Starjammers and another affiliation, rally for a non-character card. Ongoing: Crossover those affiliations. Rarity: Common Card #: MEV-250
Card Name: In Ze Munich Circus Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Play only if you control Nightcrawler. Return target defender you control to its owner's hand. Remove all attackers from this attack, and those characters can't ready this turn. Rarity: Rare Card #: MEV-251
Card Name: Super Skrull, World Champion Type: Character Affiliation: Skrull Cost: 5 Atk/Def: 9/9 Abilities: Flight, Range Rules Text: Super Skrull has the affiliations of each opposing character. Discard a card {>} Choose one: Super Skrull has energize, evasion, or invulnerability this turn. Use only once per turn. {Activate} {>} Choose one: Target player discards a card; target player replaces a face-up resource; or target player loses 3 endurance. Use only during the combat phase. Rarity: Rare Card #: MEV-252
Card Name: Vulcan, Gabriel Summers Type: Character Affiliation: Shi'ar/X-Men Cost: 9 Atk/Def: 25/25 Abilities: Flight, Range Rules Text: Shift While Vulcan is shifted with nine counters, at the start of the recovery phase, each player KO's a resource he controls. Rarity: Rare Card #: MEV-253
Card Name: Danger, The Singularity Type: Character Affiliation: Cost: 8 Atk/Def: 19/19 Abilities: Flight, Range Rules Text: Whenever a character you control enters combat, put a +1/+1 counter on each character you control. Rarity: Rare Card #: MEV-254
Card Name: Jean Grey, The White Hot Room Type: Character Affiliation: Cost: 9 Atk/Def: 22/22 Abilities: Flight, Range Rules Text: Shift At the start of the combat phase, each player puts all non-character cards from his KO'd pile face down into his resource row. Rarity: Rare Card #: MEV-255
Card Name: Kid Omega, Quentin Quire Type: Character Affiliation: Cost: 7 Atk/Def: 16/16 Abilities: Range Rules Text: Shift While Kid Omega is shifted with five or more shift counters, if an opponent would draw one or more cards from his normal draw, instead, he draws one less card. Rarity: Common Card #: MEV-256
Card Name: Kick Type: Equipment Affiliation: Cost: 0 Atk/Def: / Abilities: Rules Text: Equipped character gets +4 ATK. Whenever equipped character becomes stunned, KO it. Rarity: Rare Card #: MEV-257
Card Name: M'Kraan Crystal, Unique Type: Equipment Affiliation: Cost: 0 Atk/Def: / Abilities: Rules Text: KO M'Kraan Crystal {>} KO equipped character. If you do, put up to X shift counters on shifted cards you own, divided as you choose, where X is that character's cost. Rarity: Rare Card #: MEV-258
Card Name: Muramasa Blade Type: Equipment Affiliation: Cost: o Atk/Def: / Abilities: Rules Text: Concealed Optional Equipped character gets +2 ATK. While Muramasa blade is equipped to Wolverine, whenever he stuns a character, that character canÂ’t recover this turn. Rarity: Common Card #: MEV-259
Card Name: The Peak Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: {Activate} {>} Put target card from a KO'd pile on the bottom of its owner's deck. Rarity: Uncommon Card #: MEV-260
Card Name: The Retaliator Type: Location Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: {Activate} {>} KO The Retaliator. If you do, target opponent replaces all face-up locations and ongoing plot twists he controls. Rarity: Uncommon Card #: MEV-261
Card Name: War Room Type: Location Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Exhaust a character you control {>} Put a strategy counter on War Room. {Activate}, Remove X strategy counters {>} Target character gets +X ATK this attack. Rarity: Rare Card #: MEV-262
Card Name: Back from the Dead Type: Plot Twist Affiliation: Cost: 7 Atk/Def: / Abilities: Rules Text: Put target character card from your KO'd pile into play stunned if its cost is less than or equal to the number of resources you control. Rarity: Rare Card #: MEV-263
Card Name: Breakworld Prophecy Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: To play, exhaust a character you control. Target player replaces a face up location or ongoing plot twist he controls. Rarity: no Card #: MEV-264
Card Name: Captive Audience Type: Plot Twist Affiliation: Cost: 1 Atk/Def: / Abilities: Rules Text: Target character gets +1 ATK this turn. Boost - Exhaust a character you control: If Captive Audience is in your resource row, turn it face down. Rarity: Common Card #: MEV-265
Card Name: Common Cause, Team-Up Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, exhaust any number of characters you control and choose all of their affiliations. Ongoing: Crossover those affiliations. Rarity: Common Card #: MEV-266
Card Name: Cutting Loose Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Each of up to two target characters gets +2 ATK while attacking this turn. Rarity: Uncommon Card #: MEV-267
Card Name: Decimation Type: Plot Twist Affiliation: Cost: 8 Atk/Def: / Abilities: Rules Text: Play only during the combat phase. KO all characters you control. Then, if you control no characters, KO target character. Rarity: Rare Card #: MEV-268
Card Name: Divided We Stand, Team-Up Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: To play, chose an affiliation among characters you control. Ongoing: Characters you control gain that affiliation. Rarity: Common Card #: MEV-269
Card Name: Endangered Species Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: To play, discard a card. KO target stunned character that didn't enter play this turn. Rarity: Common Card #: MEV-270
Card Name: Erased Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: KO target stunned hunted character. Rarity: Rare Card #: MEV-271
Card Name: Graduating Class Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Target character you control has reinforcement this turn. Whenever it becomes stunned this turn, you may return it to its owner's hand. Rarity: Common Card #: MEV-272
Card Name: Here Comes Tomorrow, Team-Up Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Ongoing: At the start of the combat phase, choose an affiliation among characters you control. Crossover all affiliations chosen this way. Rarity: Common Card #: MEV-273
Card Name: No More Mr. Nice Guy Type: Plot Twist Affiliation: Cost: 3 Atk/Def: / Abilities: Rules Text: Non Army characters you control that share one or more names with a shifted card you own get +2/+2. Rarity: Common Card #: MEV-274
Card Name: X-Babies Attack Type: Plot Twist Affiliation: Cost: 2 Atk/Def: / Abilities: Rules Text: Target attacker you control gets +1 ATK this attack for each ready character you control. Rarity: Common Card #: MEV-275 | |
| | | philippe Ecureuil
Nombre de messages : 590 Age : 49 Localisation : Lyon Team préférée : DC / X-Men / Green Guys / Forld Finest Date d'inscription : 04/06/2007
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mer 26 Nov - 0:28 | |
| J'ai pas lu jusqu'au bout... Trop long... | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mer 26 Nov - 0:41 | |
| Perso je regarde petit à petit avec les scans de CaptainSpud, c'est plus Ludique. Au passage l'autre Skrull du set est bien Toolbox: | |
| | | vincentjannin Imperiex
Nombre de messages : 1956 Age : 49 Localisation : Lyon Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles Date d'inscription : 18/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Mer 26 Nov - 0:46 | |
| Je viens d'avoir Charles par MP, il n'aura pas les boosters MEV avant le 12 décembre, donc le vendredi 5 ce sera un golden et nous repousserons le scellé à plus tard dans le mois de décembre. A+ | |
| | | Kyle7 Admin
Nombre de messages : 1251 Age : 41 Localisation : St Etienne/Lyon Team préférée : Teen Titans Date d'inscription : 07/09/2006
| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) Jeu 27 Nov - 2:08 | |
| - vincentjannin a écrit:
- Je viens d'avoir Charles par MP, il n'aura pas les boosters MEV avant le 12 décembre, donc le vendredi 5 ce sera un golden et nous repousserons le scellé à plus tard dans le mois de décembre.
A+ Damn It! | |
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| Sujet: Re: Après MUN - Marvel Evolution (et plus de DC !) | |
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