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 Après MUN - Marvel Evolution (et plus de DC !)

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AuteurMessage
vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mar 11 Nov - 13:52

c'est la semaine des horsemens of apocalypse







et des runaways



Karolina Dean
Version: Lucy in the Sky
Cost: 3
F/R: Y/Y
A/D: 4/5
Team: Runaways
[Activate] -> Put the top card of target opponent's deck into his KO'd pile. Target character get -X DEF this attack, where X is that card's cost.
MEV-221 (common)
Artist: Chris Bachalo
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mar 11 Nov - 16:26

The Coming
PT 6
Ongoing: KO the Coming => if you've played the Black Rider, the Ppale Rider, the Red Rider and the White Rider this game, you're next Apocalypse costs you 0 to recruit this turn.
MEV-238 rare


Old Lace, Genetically Engeneered Deinonychus
7-drop
Runaways
16/15
whenever Old Lace causes breakthrough to a player, put that many cards from the top of his deck into his KO'd pile. Then, if there are no cards in that deck, he loses the game.
MEV-224 rare



Victor Mancha, Son of Ultron
3-drop
F/R
5/4
Runaways
Whenever an opponent loses endurance, you may also have him put that many cards from the top of his deck into his KO'd pile.
MEV-225 rare
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Jeu 13 Nov - 23:09

The Leapfrog
Equipment
Cost: 0
Visible
Uncommon
Text:
Runaway characters you control have Evasion while ready.

Whenever a Runaways character you control becomes stunned, you may put the top card of target player's deck into his KO pile.
MEV-227
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Jeu 13 Nov - 23:13

Polaris, Pestilence
3-drop
X-Factor / Horsemen of Apocalypse
F/R
4/5
Shift
While Polaris is shifted, at the start of the combat phase, target player loses enducrance equal to the number of counters on ber.
MEV-022 common

The White Rider
PT2
Play the White Rider only if you haven't played another card named The White Rider this game.
To play, exhaust a character you control with version Pestilence.
Target player loses endurance equal to half the combined cost of stunned characters in play, rounded up.
MEV-241 uncommon
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Ven 14 Nov - 22:26

John Proudstar <> Thunderbird, Earth 1100 - War
Cost: 4
Uncommon
Teams: Exiles / Horseman of Apocalypse
ATK: 10
DEF: 9
Flight: NO
Range: NO
Text:
SHIFT
At the start of the recovery phase, remove John Proudstar from the game shifted with 3 shift counters.



"I didn't always look like this I was a man once."
MEV-141

The Red Rider
Cost: 3
Rare
Text:
Play The Red Rider only if you haven’t played another card named The Red Rider this game.
To play, exhaust a character you control with version War.
Stun target attacker and target defender.
"... and he went out conquering and to conquer."
MEV-240



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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mar 18 Nov - 0:26



7 drop
apocalypse, mutant messiah
horsemen of apocalypse
SHIFT
while apoc is shifted and you control a horsemen character, at the start of your attack step, stun each character with DEF less than the number of shift counters on apoc.
flight and range
16/16
rare
mev-236
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Kyle7
Admin


Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mer 19 Nov - 14:32

Voici quelques nouvelles previews. Petit coup de coeur pour le Prof X.





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Kyle7
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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Jeu 20 Nov - 23:07

Les équipements à l'honneur. On se rapproche du dénouement:



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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Jeu 20 Nov - 23:52

pour info MEV est déjà sorti au Canada... les cartes arriveront la semaine prochaine chez Charles
A+
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Kyle7
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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Ven 21 Nov - 16:17

Voici un PT générique:


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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Sam 22 Nov - 3:11

voici les dernières previews.
Je pense que nous auront le set complet d'ici à quelques jours.


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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Sam 22 Nov - 16:13

Longshot, Earth-Mojoverse
Cost: 1
Atk: 2 Def: 1
Range: Yes Flight: No
Team: Exiles * X-Men
Shift
When Longshot enters play, name a card, then rally for a card with that name three times.
Third time’s the charm!
MEV-142
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Sam 22 Nov - 19:03

http://www.captainspud.com/vs/previews/MEV/


le lien suivant contient les visuels de plus de la moitié des cartes du set. Il est régulièrement mis à jour.
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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
Localisation : Lyon
Team préférée : Avengers, Doom, X-Men, MK, TT, Exiles
Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Dim 23 Nov - 16:16

voici la liste complète des cartes MEV récupérée chez Coolstuffinc !

MEV-001 Archangel, Heavenly Host
MEV-002 Archangel, Death
MEV-003 Beast, Wild and Wooly
MEV-004 Beast, Devolving Brute
MEV-005 Caliban, Pestilence
MEV-006 Cyclops, Mutant Hunter
MEV-007 Cyclops, Man of Action.
MEV-008 Cyclops, Astonishing X-Man
MEV-009 Cyclops, Mutant Messiah
MEV-010 Forge, The Maker
MEV-011 Havok, Mutant X
MEV-012 Havok, Proud Son
MEV-013 Iceman, Snowman
MEV-014 Iceman, Jack Frost
MEV-015 Jamie Madrox<>Multiple Man, Army - Agent of S.H.I.E.L.D.
MEV-016 Jamie Madrox<>Multiple Man, Jamie Prime
MEV-017 Jean Grey, Alive Again
MEV-018 Jean Grey, Jean Grey-Summers
MEV-019 Layla Miller, Butterfly
MEV-020 M, Monet St. Croix
MEV-021 Multiple Man, Army - HYDRA
MEV-022 Polaris, Pestilence
MEV-023 Polaris, Back in the Fold
MEV-024 Quicksilver, Second Chance
MEV-025 Rictor, Depowered
MEV-026 Sabretooth, Reformed Killer
MEV-027 Siryn, Sonic Scream
MEV-028 Strong Guy, Guido Carosella
MEV-029 Valerie Cooper, Government Liason
MEV-030 Wild Child, Kyle Gibney
MEV-031 Wolfsbane, Rahne Sinclair
MEV-032 Falls Edge
MEV-033 X-Factor Investigations
MEV-034 Concussive Force
MEV-035 Cracking the Case
MEV-036 Fearless Leader
MEV-037 First Class
MEV-038 Government Sponsored, Team-Up
MEV-039 Multiplicity
MEV-040 Mutant Town Messiahs
MEV-041 One Man Army
MEV-042 Optic Blast
MEV-043 Re-Absorption
MEV-044 Vocal Minority
MEV-045 The "X" Factor
MEV-046 Anarchist, Acid Blast
MEV-047 Cable, Soldier X
MEV-048 Cable, Dayspring
MEV-049 Cable, Temporal Traveler
MEV-050 Cable, Mutant Messiah
MEV-051 Caliban, Death
MEV-052 Cannonball, Samuel Guthrie
MEV-053 Domino, Probability Manipulator
MEV-054 Doop, Extra-dimensional Void
MEV-055 Feral, Feline Fatale
MEV-056 Hepzibah, Mephistisold
MEV-057 James Proudstar<>Warpath, Apache Warrior
MEV-058 Lila Cheney, Pop Star
MEV-059 Moonstar, Danielle Moonstar
MEV-060 Orphan, Russian Roulette
MEV-061 Pete Wisdom, Peter Paul Winston Wisdom
MEV-062 Phat, Junk in the Trunk
MEV-063 Rictor, Julio Rictor
MEV-064 Roberto da Costa<>Sunspot, Solar Flare
MEV-065 Shatterstar, Benjamin Russell
MEV-066 Siryn, Theresa Cassidy
MEV-067 Tabitha Smith, Boom Boom
MEV-068 Tabitha Smith, Meltdown
MEV-069 U-Go-Girl, Tele-Girl
MEV-070 Vivisector, Beast Within
MEV-071 X-23, Laura Howlett
MEV-072 X-23, Genetic Miracle
MEV-073 Psimitar
MEV-074 RL-9000
MEV-075 Doopworld, Team-Up
MEV-076 Providence
MEV-077 The Best At What They Do
MEV-078 Black Box
MEV-079 Born to Run
MEV-080 Bosom Buddies
MEV-081 Deathmatch
MEV-082 In the Crossfire
MEV-083 Rapid Strike
MEV-084 Techno Organic Virus
MEV-085 X-Force Reborn
MEV-086 X-Men Don't Kill
MEV-087 Arclight, Phillippa Sontag
MEV-088 Blockbuster, Michael Baer
MEV-089 Exodus, Crusader
MEV-090 Gambit, Le Diable Blanc
MEV-091 Gambit, Death
MEV-092 Gambit, Traitor
MEV-093 Harpoon, Kodiak Noatak
MEV-094 Joanna Cargill, Frenzy
MEV-095 Lady Mastermind, Regan Wyngarde
MEV-096 Malice, Possessor
MEV-097 Malice, Omega Sentinel
MEV-098 Mr. Sinister, Robert Windsor
MEV-099 Mr. Sinister, Famine
MEV-100 Mr. Sinister, Molecular Manipulator
MEV-101 Mr. Sinister, Mutant Messiah
MEV-102 Mystique, Raven
MEV-103 Mystique, Short Leash
MEV-104 Mystique, Foxx
MEV-105 Mystique, Mutant Messiah
MEV-106 Prism, Robbie
MEV-107 Random, Alex
MEV-108 Riptide, Janos Quested
MEV-109 Sabretooth, Wounded Animal
MEV-110 Scalphunter, John Greycrow
MEV-111 Scrambler, Kim Il Sung
MEV-112 Senyaka, Suvik Senyaka
MEV-113 Sunfire, Famine
MEV-114 Tempo, Heather Tucker
MEV-115 Unuscione, Carmella Unuscione
MEV-116 Vertigo, Mutate
MEV-117 Arctic Base
MEV-118 Neverland
MEV-119 Acolyte Protection
MEV-120 Blinded by the Light
MEV-121 Cajun Charm
MEV-122 Deadly Ambush
MEV-123 Identity Theft
MEV-124 Lion Among the Lambs
MEV-125 Malleable DNA
MEV-126 Master Thief
MEV-127 Sewer Rats
MEV-128 Sinister Disciples
MEV-129 Three Card Monte
MEV-130 X-Gene Decoded
MEV-131 Albert, Earth-50211
MEV-132 Beak, Earth-616
MEV-133 Blink, Earth-295
MEV-134 Blink, Earth-295 - Clarice Ferguson
MEV-135 Blink, Earth-295 - Dimension Jumper
MEV-136 Blink, Earth-295 - Team Leader
MEV-137 Elsie Dee, Earth-50211
MEV-138 Heather Hudson<>Sasquatch, Earth 3470
MEV-139 Holocaust, Earth 295 - War
MEV-140 Ilyana Rasputin <> Magik, Earth-4210
MEV-141 John Proudstar, Thunderbird, Earth-1100-War
MEV-142 Longshot, Earth-Mojoverse
MEV-143 Magnus, Earth 27
MEV-144 Mariko Yashida <> Sunfire - Earth-2109
MEV-145 Miguel O'Hara <> Spider-Man, Earth 6375
MEV-146 Mimic, Earth 12
MEV-147 Mimic, Earth-12 - Team Leader
MEV-148 Mimic, Earth-12 - Infected
MEV-149 Morph, Earth 1081
MEV-150 Mystique <> Mystiq - Earth-797
MEV-151 Namora - Earth-2189
MEV-152 Nocturne - Earth-2182
MEV-153 Power Princess, Earth-712
MEV-154 Proteus, Earth-58163
MEV-155 Polaris, Earth-616
MEV-156 Rogue, Earth-1009
MEV-157 Sage, Earth-616
MEV-158 Shadowcat <> Cat, Earth-Unknown
MEV-159 Timebreakers, Army
MEV-160 Time Broker, Keeper of the Panoptichron
MEV-161 The Tallus
MEV-162 The Omniverse, Team-Up
MEV-163 Panoptichron
MEV-164 Beak Saves the Day
MEV-165 Blink!
MEV-166 Boiling Point
MEV-167 Defying a God
MEV-168 A Finer World
MEV-169 Five in One
MEV-170 Frozen in Time
MEV-171 Unhinged From Time
MEV-172 Warp Shards
MEV-173 Wolverine Squad
MEV-174 Aurora, Jeanne-Marie Beaubier
MEV-175 Brent Jackson, Agent of S.H.I.E.L.D.
MEV-176 Captain America, Weapon 1
MEV-177 Chamber, Jonothan Starsmore
MEV-178 Deadpool, Chatty Cathy
MEV-179 Deadpool, Party Pooper
MEV-180 Deadpool, Earth 5021
MEV-181 Fantomex, Weapon 13
MEV-182 Garrison Kane, Reprogrammed Cyborg
MEV-183 Hulk, Earth-873
MEV-184 Hyperion, Earth-4023
MEV-185 Iron Man, Earth-2020
MEV-186 Kimura, Facility Handler
MEV-187 Malcolm Colcord, Director of Weapon X
MEV-188 Marrow, Sarah Rushman
MEV-189 Maverick, Agent Zero
MEV-190 Mesmero, Vincent
MEV-191 Nuke, Weapon 7
MEV-192 Predator X, Genetically Engineered Monster
MEV-193 Sabretooth, Earth 295*War
MEV-194 Sabretooth, Earth 295*Team Leader
MEV-195 Sauron, Energy Siphon
MEV-196 Shiva, Army
MEV-197 Spider-Man <> The Spider, Earth 15
MEV-198 Stepford Cuckoos, Weapon 14
MEV-199 Sublime, The Beast Almighty
MEV-200 Sublime, Director of Weapon Plus
MEV-201 Ultimaton, Weapon 15
MEV-202 Vision, Earth-10101
MEV-203 Washout, John Lopez
MEV-204 Wolverine, Unleashed
MEV-205 Department K
MEV-206 Weapon Plus Satellite
MEV-207 The World
MEV-208 Extended Monologue
MEV-209 Friendly Rival
MEV-210 King Hyperion
MEV-211 Memory Implants
MEV-212 Merc With a Mouth
MEV-213 The Phoenix Egg
MEV-214 The Select, Team-Up
MEV-215 Trouble With Clones
MEV-216 War of the Programs
MEV-217 We Can Rebuild Him
MEV-218 Alex Wilder, Child Prodigy
MEV-219 Chase Stein, Talkback
MEV-220 Gertrude Yorkes, Arsenic
MEV-221 Karolina Dean, Lucy in the Sky
MEV-222 Molly Hayes, Bruiser
MEV-223 Nico Minoru, Sister Grimm
MEV-224 Old Lace, Genetically Engineered Deinonychus
MEV-225 Victor Mancha, Son of Ultron
MEV-226 Xavin, Super Skrull
MEV-227 The Leapfrog
MEV-228 Runaways, Run Away!
MEV-229 Bastion, Prime Sentinel
MEV-230 Lady Deathstrike, Lady for Hire
MEV-231 Matthew Risman
MEV-232 Nimrod, Killing Machine
MEV-233 The Purifiers, Army
MEV-234 William Stryker, Fundamentalist
MEV-235 Purified
MEV-236 Apocalypse, Mutant Messiah
MEV-237 The Black Rider
MEV-238 The Coming
MEV-239 The Pale Rider
MEV-240 The Red Rider
MEV-241 The White Rider
MEV-242 Ch'od, First Mate
MEV-243 Corsair, Christopher Summers
MEV-244 Korvus, Korvus Rook'Shir
MEV-245 Nightcrawler, Brimstone Cowboy
MEV-246 Professor X, Mutant Messiah
MEV-247 Rachael Summers<>Marvel Girl, Deathmarked
MEV-248 Raza Longknife, Space Pirate
MEV-249 The Starjammer, Unique
MEV-250 Freedom Fighters, Team-Up
MEV-251 In Ze Munich Circus
MEV-252 Super Skrull, World Champion
MEV-253 Vulcan, Gabriel Summers
MEV-254 Danger, The Singularity
MEV-255 Jean Grey, The White Hot Room
MEV-256 Kid Omega, Quentin Quire
MEV-257 Kick
MEV-258 M'Kraan Crystal, Unique
MEV-259 Muramasa Blade
MEV-260 The Peak
MEV-261 The Retaliator
MEV-262 War Room
MEV-263 Back from the Dead
MEV-264 Breakworld Prophecy
MEV-265 Captive Audience
MEV-266 Common Cause, Team-Up
MEV-267 Cutting Loose
MEV-268 Decimation
MEV-269 Divided We Stand, Team-Up
MEV-270 Endangered Species
MEV-271 Erased
MEV-272 Graduating Class
MEV-273 Here Comes Tomorrow, Team-Up
MEV-274 No More Mr. Nice Guy
MEV-275 X-Babies Attack!
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Kyle7
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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:47

Et voici les Game TEXTS:

Card Name: Archangel, Heavenly Host
Type: Character
Affiliation: X-Factor/X-Men
Cost: 3
Atk/Def: 4/5
Abilities: Flight
Rules Text:
When Archangel enters play, choose a character. When that character next becomes stunned this turn, recover it.
Rarity: Uncommon
Card #: MEV-001

Card Name: Archangel, Death
Type: Character
Affiliation: X-Factor/Horsemen of Apocalypse
Cost: 5
Atk/Def: 10/9
Abilities: Flight, Range
Rules Text:
Concealed
Shift
While Archangel is shifted with five counters, at the start of the recovery phase, you may KO target stunned character.
Rarity: Common
Card #: MEV-002

Card Name: Beast, Wild and Woolly
Type: Character
Affiliation: X-Factor/X-Men
Cost: 2
Atk/Def: 3/3
Abilities:
Rules Text:
Energize
{Activate} {>} Discard a card, then draw a card.
Rarity: Common
Card #: MEV-003

Card Name: Beast, Devolving Brute
Type: Character
Affiliation: X-Factor/X-Men
Cost: 4
Atk/Def: 7/6
Abilities:
Rules Text:
Energize
{Activate} {>} Target character gets -2/+2 this attack
Rarity: Uncommon
Card #: MEV-004

Card Name: Caliban, Pestilence
Type: Character
Affiliation: X-Factor/Horsemen of Apocalypse
Cost: 2
Atk/Def: 2/3
Abilities:
Rules Text:
Concealed
Shift
While Caliban is shifted with two shift counters, opponents can't draw cards from effects they control. (This doesn't affect the normal draw)
Rarity: Uncommon
Card #: MEV-005

Card Name: Cyclops, Mutant Hunter
Type: Character
Affiliation: X-Factor/X-Men
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Characters you control can't be stunned while Cyclops is attacking.
Rarity: Common
Card #: MEV-006

Card Name: Cyclops, Man of Action
Type: Character
Affiliation: X-Factor/X-Men
Cost: 4
Atk/Def: 8/6
Abilities: Range
Rules Text:
Leader: {Activate} {>} Stun target character with cost less than or equal to the number of characters adjacent to Cyclops. Use only during the combat phase.
Rarity: Common
Card #: MEV-007

Card Name: Cyclops, Astonishing X-Man
Type: Character
Affiliation: X-Factor/X-Men
Cost: 6
Atk/Def: 13/12
Abilities: Range
Rules Text:
Whenever Cyclops attacks a character, you may ready another X-Factor or X-Men character you control.
Flavor Text:"To me, my X-Men..."
Rarity: Rare
Card #: MEV-008

Card Name: Cyclops, Mutant Messiah
Type: Character
Affiliation: X-Factor/X-Men
Cost: 8
Atk/Def: 17/17
Abilities: Range
Rules Text:
Loyalty
Energize
{Activate} {>} Exhaust target character. Its controller loses endurance equal to its cost.
Flavor Text:"That child is going to save us all."
Rarity: Rare
Card #: MEV-009

Card Name: Forge, The Maker
Type: Character
Affiliation: X-Factor/X-Men
Cost: 2
Atk/Def: 2/2
Abilities: Range
Rules Text:
Energize
{Activate} {>} Put and +1/+1 counter on another target character you control.
Rarity: Uncommon
Card #: MEV-010

Card Name: Havok, Mutant X
Type: Character
Affiliation: X-Factor/X-Men
Cost: 5
Atk/Def: 10/8
Abilities: Range
Rules Text:
Shift
When Havok enters play, characters get -2 ATK this turn.
Rarity: Common
Card #: MEV-011

Card Name: Havok, Proud Son
Type: Character
Affiliation: X-Factor/Starjammers
Cost: 7
Atk/Def: 16/14
Abilities: Range
Rules Text:
Energize
{Activate} {>} Stun target character unless its controller discards a card. Use only during the combat phase.
Rarity: Rare
Card #: MEV-012

Card Name: Iceman, Snowman
Type: Character
Affiliation: X-Factor/X-Men
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
Opposing characters that have used activated powers this turn can't ready.
Rarity: Common
Card #: MEV-013

Card Name: Iceman, Jack Frost
Type: Character
Affiliation: X-Factor/X-Men
Cost: 3
Atk/Def: 4/5
Abilities: Range
Rules Text:
Energize
{Activate} {>} The next time target exhausted character would ready this turn, instead it remains exhausted.
Flavor Text:"Catch a cold."
Rarity: Rare
Card #: MEV-014

Card Name: Jamie Madrox - Multiple Man, Army - Agent of S.H.I.E.L.D.
Type: Character
Affiliation: X-Factor - S.H.I.E.L.D.
Cost: 2
Atk/Def: 3/2
Abilities:
Rules Text:
Energize
{Activate} {>} Target character with the name or identity Multiple Man has invunerability this turn
Rarity: Common
Card #: MEV-015

Card Name: Jamie Madrox - Multiple Man, Jamie Prime
Type: Character
Affiliation: X-Factor/X-Men
Cost: 5
Atk/Def: 9/9
Abilities:
Rules Text:
Whenever Jamie Madrox becomes stunned, you may remove him from the game. If you do, put any number of characters with the name or identity Multiple Man and combined cost 5 or less from your hand and/or KO'd pile into play exhausted.
Flavor Text:"Got milk?"
Rarity: Rare
Card #: MEV-016

Card Name: Jean Grey, Alive Again
Type: Character
Affiliation: X-Factor/X-Men
Cost: 4
Atk/Def: 7/7
Abilities: Flight, Range
Rules Text:
Energize
{Activate} {>} Replace target resource you control.
Rarity: Common
Card #: MEV-017

Card Name: Jean Grey, Jean Grey-Summers
Type: Character
Affiliation: X-Factor/X-Men
Cost: 7
Atk/Def: 16/16
Abilities: Flight, Range
Rules Text:
Energize
{Activate} {>} Recover target stunned character you control.
Rarity: Common
Card #: MEV-018

Card Name: Layla Miller, Butterfly
Type: Character
Affiliation: X-Factor
Cost: 1
Atk/Def: 1/1
Abilities:
Rules Text:
Energize
{Activate}, Discard a Card {>} Return target character card from your KO'd pile to your hand.
{Activate} {>} Return target character you control to its owner's hand. Use only during the combat phase.

Rarity: Uncommon
Card #: MEV-019

Card Name: M, Monet St. Croix
Type: Character
Affiliation: X-Factor/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Flight
Rules Text:
Whenever M defends, you may remove all defenders from this attack. If you do, target non-stunned, non-defending character you control becomes a defender.
Rarity: Rare
Card #: MEV-020

Card Name: Multiple Man, Army - HYDRA
Type: Character
Affiliation: X-Factor/Crime Lords
Cost: 1
Atk/Def: 2/1
Abilities:
Rules Text:
{Activate} {>} Target character with the name or identity Multiple Man gets +2 ATK this attack.
Flavor Text:"Um, HAIL HYDRA and stuff."
Rarity: Common
Card #: MEV-021

Card Name: Polaris, Pestilence
Type: Character
Affiliation: X-Factor/Horsemen of Apocalypse
Cost: 3
Atk/Def: 4/5
Abilities: Flight, Range
Rules Text:
Shift
While Polaris is shifted, at the start of the combat phase, target player loses endurance equal to the number of counters on her.
Rarity: Common
Card #: MEV-022

Card Name: Polaris, Back in the Fold
Type: Character
Affiliation: X-Factor/Starjammers
Cost: 6
Atk/Def: 12/12
Abilities: Flight, Range
Rules Text:
Energize
{Activate}, Discard an X-Factor or Starjammers character card {>} Exhaust target character with cost 5 or less.
Rarity: Uncommon
Card #: MEV-023

Card Name: Quicksilver, Second Chance
Type: Character
Affiliation: X-Factor/Avengers
Cost: 4
Atk/Def: 7/7
Abilities:
Rules Text:
Reservist
Energize
Characters you control have reinforcement while Quicksilver is ready.
Rarity: Common
Card #: MEV-024

Card Name: Rictor, Depowered
Type: Character
Affiliation: X-Factor/Purifiers
Cost: 2
Atk/Def: 3/3
Abilities:
Rules Text:
{Activate} {>} Gain 1 endurance for each character in play with an activated power
Rarity: Uncommon
Card #: MEV-025

Card Name: Sabretooth, Reformed Killer
Type: Character
Affiliation: X-Factor/Weapon X
Cost: 3
Atk/Def: 4/4
Abilities:
Rules Text:
Energize
{Activate} {>} Target character can't recover this turn.
Rarity: Uncommon
Card #: MEV-026

Card Name: Siryn, Sonic Scream
Type: Character
Affiliation: X-Factor/X-Men
Cost: 4
Atk/Def: 7/8
Abilities: Flight, Range
Rules Text:
Whenever a character's activated power is used, target opponent loses 1 endurance.
Rarity: Common
Card #: MEV-027

Card Name: Strong Guy, Guido Carosella
Type: Character
Affiliation: X-Factor/X-Men
Cost: 6
Atk/Def: 12/12
Abilities:
Rules Text:
Whenever you use a character's activated power, put a +1/+1 counter on Strong Guy.
Flavor Text:He's the undisputed sheriff of Mutant Town ... or what's left of it.
Rarity: Common
Card #: MEV-028

Card Name: Valerie Cooper, Government Liaison
Type: Character
Affiliation: X-Factor
Cost: 1
Atk/Def: 1/2
Abilities: Range
Rules Text:
When Valerie Cooper enters play, rally for a card with an activated power.
Rarity: Uncommon
Card #: MEV-029

Card Name: Wild Child, Kyle Gibney
Type: Character

Affiliation: X-Factor/Weapon X
Cost: 1
Atk/Def: 2/1
Abilities:
Rules Text:
Concealed
Other characters attacking with Wild Child get +1 ATK.
Rarity: Common
Card #: MEV-030

Card Name: Wolfsbane, Rahne Sinclair
Type: Character
Affiliation: X-Factor/X-Force
Cost: 3
Atk/Def: 6/3
Abilities:
Rules Text:
{Activate} {>} Target X-Factor or X-Force character gets +4 ATK this turn.
Rarity: Common
Card #: MEV-031

Card Name: Fall's Edge
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
{Activate}, discard a card {>} Recover target stunned X-Factor character you control that didn't attack this turn. Use only during the recovery phase.
Rarity: Rare
Card #: MEV-032

Card Name: X-Factor Investigations
Type: Location
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To flip, discard an X-Factor character card.
When you flip X-Factor Investigations, remove the top three cards of an opponent's deck from the game.
{Activate} {>} Negate target effect from a non-ongoing plot twist with the same name as a card removed that way.
Rarity: Rare
Card #: MEV-033

Card Name: Concussive Force
Type: Plot Twist
Affiliation:
Cost: 4
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust a Cyclops you control.
Target opponent exhausts two ready characters he controls.
Rarity: Rare
Card #: MEV-034

Card Name: Cracking the Case
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust an X-Factor character you control.
Negate target effect targeting a character.
Rarity: Rare
Card #: MEV-035

Card Name: Fearless Leader
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Ready target Cyclops you control. He can't attack this turn unless he team attacks.
Rarity: Rare
Card #: MEV-036

Card Name: First Class
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust a character you control.
Recover target stunned X-Factor character you control.
Boost - Discard a card: Ready that X-Factor character, and it can't attack this turn.
Rarity: Rare
Card #: MEV-037

Card Name: Government Sponsored
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play discard a X-Factor character card.
Rally for a character card three times.
Ongoing:Affiliated characters you control and affiliated character cards you own gain the X-Factor affiliation.
Rarity: Common
Card #: MEV-038

Card Name: Multiplicity
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust any number of characters you control with the name or identity Multiple Man.
Exhaust target character if its cost is less than the combined cost of characters exhausted this way.
Rarity: Rare
Card #: MEV-039

Card Name: Mutant Town Messiahs
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Ready target X-Factor defender.
Rarity: Rare
Card #: MEV-040

Card Name: One Man Army
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, discard a card with the name or identity Multiple Man.
Recover target stunned character you control with the name or identity Multiple Man and cost less than the cost of the card you discarded.
Rarity: Rare
Card #: MEV-041

Card Name: Optic Blast
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Cyclops.
Target character gets -X DEF this turn, where X is the cost of a Cyclops you control. Then, if that character has 0 DEF, exhaust it.
Rarity: Rare
Card #: MEV-042

Card Name: Re-Absorption
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, KO X characters you control with the name or identity Multiple Man.
Draw X cards and gain X endurance.
Rarity: Rare
Card #: MEV-043

Card Name: Vocal Minority
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Target X-factor attacker gets +2 ATK this attack.
Boost - Discard up to two cards: that attacker gets an additional +2 ATK for each card discarded this way.
Rarity: Common
Card #: MEV-044

Card Name: The 'X' Factor
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:

Flavor Text:Target X-Factor character you control gets +2 ATK this attack, or +5 ATK if it's ready.
Rarity: Common
Card #: MEV-045

_________________
Recherches/Echanges
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Voir le profil de l'utilisateur http://vs-france.forum2jeux.com
Kyle7
Admin


Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:47

Card Name: Anarchist, Acid Blast
Type: Character
Affiliation: X-Force/X-Statix
Cost: 4
Atk/Def: 8/7
Abilities: Range
Rules Text:
Whenever you play a plot twist while Anarchist is defending, you may stun target non-attacking character with cost 2 or less.
Rarity: Uncommon
Card #: MEV-046

Card Name: Cable, Soldier X
Type: Character
Affiliation: X-Force
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Shift
Whenever Cable enters combat, rally for a plot twist card.
Rarity: Common
Card #: MEV-047

Card Name: Cable, Dayspring
Type: Character
Affiliation: X-Force/Avengers
Cost: 4
Atk/Def: 7/6
Abilities: Range
Rules Text:
Shift
Whenever Cable enters combat, target character has invulnerability this turn.
Rarity: Common
Card #: MEV-048

Card Name: Cable, Temporal Traveler
Type: Character
Affiliation: X-Force/X-Men
Cost: 6
Atk/Def: 13/12
Abilities: Flight, Range
Rules Text:
Shift
Whenever Cable enters combat for the first time each turn, turn a plot twist you control face down.
Rarity: Common
Card #: MEV-049

Card Name: Cable, Mutant Messiah
Type: Character
Affiliation: X-Force
Cost: 8
Atk/Def: 20/20
Abilities: Range
Rules Text:
Shift
When Cable enters play, for each opposing character, exhaust it unless its controller pays 4 endurance.
Rarity: Rare
Card #: MEV-050

Card Name: Caliban, Death
Type: Character
Affiliation: X-Force/Horsemen of Apocalypse
Cost: 2
Atk/Def: 3/2
Abilities:
Rules Text:
Concealed
Shift
While Caliban is shifted with 2 or more shift counters, stunned characters with cost 2 or less can't recover.
Rarity: Uncommon
Card #: MEV-051

Card Name: Cannonball, Samuel Guthrie
Type: Character
Affiliation: X-Force/X-Men
Cost: 5
Atk/Def: 10/8
Abilities: Flight
Rules Text:
Whenever you play a plot twist while Cannonball is attacking, he can`t be stunned this attack.
Rarity: Common
Card #: MEV-052

Card Name: Domino, Probablility Manipulator
Type: Character
Affiliation: X-Force/X-Men
Cost: 3
Atk/Def: 4/4
Abilities: Range
Rules Text:
Concealed
Whenever you play a plot twist while an X-Force character you control is in combat, you may negate target effect from a non-ongoing plot twist.
Rarity: Rare
Card #: MEV-053

Card Name: Doop, Extra-Dimensional Void
Type: Character
Affiliation: X-Force/X-Statix
Cost: 7
Atk/Def: 20/1
Abilities: Flight, Range
Rules Text:
Shift
Whenever you play a plot twist while Doop is in combat, he can't be stunned this attack.
Rarity: Rare
Card #: MEV-054

Card Name: Feral, Feline Fatale
Type: Character
Affiliation: X-Force/X-Men
Cost: 2
Atk/Def: 4/1
Abilities:
Rules Text:
Whenever you play a plot twist while Feral is in combat, she gets +1 ATK this attack.
Rarity: Common
Card #: MEV-055

Card Name: Hezbipah, Mephitisoid
Type: Character
Affiliation: X-Force/Starjammers
Cost: 5
Atk/Def: 9/9
Abilities:
Rules Text:
Concealed-Optional
Whenever a non-ongoing plot twist is played while Hezbipah is in combat, you may remove her from this attack. If you do, and she was attacking, ready her.
Rarity: Uncommon
Card #: MEV-056

Card Name: James Proudstar - Warpath, Apache Warrior
Type: Character
Affiliation: X-Force/X-Men
Cost: 7
Atk/Def: 15/15
Abilities:
Rules Text:
Whenever you play a plot twist while James Proudstar is in combat, put two +1/+1 counters on target character you control.
Rarity: Common
Card #: MEV-057

Card Name: Lila Cheney, Pop Star
Type: Character
Affiliation: X-Force
Cost: 1
Atk/Def: 0/1
Abilities:
Rules Text:
{Activate} {>} Put Lila Cheney on the bottom of her owner's deck. If you do, put target stunned character on the bottom of its owner's deck.
Rarity: Rare
Card #: MEV-058

Card Name: Moonstar, Danielle Moonstar
Type: Character
Affiliation: X-Force/S.H.I.E.L.D.
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
{Activate} Return Moonstar to her owner's hand, {>} Rally for a plot twist card three times. Use only during the combat phase.
Rarity: Rare
Card #: MEV-059

Card Name: Orphan, Russian Roulette
Type: Character
Affiliation: X-Force/X-Statix
Cost: 6
Atk/Def: 13/11
Abilities:
Rules Text:
Whenever you play a plot twist while Orphan is in combat, he has invunerability this attack.
Rarity: Common
Card #: MEV-060

Card Name: Pete Wisdom, Peter Paul Winston Wisdom
Type: Character
Affiliation: X-Force
Cost: 1
Atk/Def: 1/1
Abilities: Range
Rules Text:
{Activate} {>} Target attack or defender gets -3 DEF this attack. Use only if you've played a plot twist this attack.
Rarity: Common
Card #: MEV-061

Card Name: Phat, Junk in the Trunk
Type: Character
Affiliation: X-Force/X-Statix
Cost: 5
Atk/Def: 9/9
Abilities:
Rules Text:
Whenever you play a non-ongoing plot twist while Phat is in combat, negate that plot twist's effect and Phat gets +2/+2 this attack.
Rarity: Rare
Card #: MEV-062

Card Name: Rictor, Julio Rictor
Type: Character
Affiliation: X-Force/X-Men
Cost: 4
Atk/Def: 7/8
Abilities:
Rules Text:
Whenever you play a plot twist while Rictor is in combat, you may replace target opposing face-up resource.
Rarity: Common
Card #: MEV-063

Card Name: Roberto Da Costa - Sunspot, Solar Flare
Type: Character
Affiliation: X-Force/X-Men
Cost: 6
Atk/Def: 12/13
Abilities: Flight, Range
Rules Text:
Whenever Roberto Da Costa enters defends, the attacking player loses endurance equal to the combined cost of all attackers.
Rarity: Uncommon
Card #: MEV-064

Card Name: Shatterstar, Benjamin Russell
Type: Character
Affiliation: X-Force
Cost: 5
Atk/Def: 10/8
Abilities:
Rules Text:
Shift
When Shatterstar enters play, characters get -2 DEF this turn.
Rarity: Common
Card #: MEV-065

Card Name: Siryn, Theresa Cooper
Type: Character
Affiliation: X-Force X-Men
Cost: 3
Atk/Def: 5/4
Abilities: Flight, Range
Rules Text:
Whenever Siryn attacks a defender, exhaust target character adjacent to that defender.
Rarity: Common
Card #: MEV-066

Card Name: Tabitha Smith, Boom Boom
Type: Character
Affiliation: X-Force
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
{Activate} {>} Target player loses 3 endurance. Use only if you have played a plot twist this turn.
Rarity: Common
Card #: MEV-067

Card Name: Tabitha Smith, Meltdown
Type: Character
Affiliation: X-Force
Cost: 3
Atk/Def: 4/5
Abilities: Range
Rules Text:
Whenever you play a plot twist while Tabitha Smith is in combat, you may discard a card. If you do, target opponent loses 3 endurance.
Rarity: Common
Card #: MEV-068

Card Name: U-Go-Girl, Tele-Girl
Type: Character
Affiliation: X-Force/X-Statix
Cost: 3
Atk/Def: 4/5
Abilities: Flight
Rules Text:
Whenever you play a plot twist while U-Go-Girl is in combat, she gets +1 DEF this attack.
Rarity: Common
Card #: MEV-069

Card Name: Vivisector, Beast Within
Type: Character
Affiliation: X-Force/X-Statix
Cost: 2
Atk/Def: 3/3
Abilities:
Rules Text:
Whenever you play a plot twist while Vivisector is in combat, you may return him to his owner's hand. If you do, remove all attackers and defenders from this attack.
Rarity: Rare
Card #: MEV-070

Card Name: X-23, Laura Howlett
Type: Character
Affiliation: X-Force/Weapon X
Cost: 2
Atk/Def: 6/2
Abilities:
Rules Text:
Concealed
X-23 enters play exhausted.
Rarity: Common
Card #: MEV-071

Card Name: X-23, Genetic Miracle
Type: Character
Affiliation: X-Force/X-Men
Cost: 4
Atk/Def: 8/6
Abilities:
Rules Text:
Concealed
Loyalty
Whenever you play a plot twist while X-23 is in combat, whenever she stuns a character this attack, KO that character.
Rarity: Rare
Card #: MEV-072

Card Name: Psimitar
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
Equipped character gets +2 ATK.
While Psimitar is equipped to Cable, whenever he stuns a character, draw a card, and you may return Psimitar to its owner's hand.
Rarity: Common
Card #: MEV-073

Card Name: RL-9000
Type: Equipment
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Shift
Equip only to Cable.
Exhaust equipped character, return RL-9000 to its owner's hand {>} Target character gets -X DEF this turn, where X is its DEF. Use only during the combat phase.
Rarity: Rare
Card #: MEV-074

Card Name: Doopworld, Team-Up
Type: Location
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To flip, choose a character you control.
That character gains the affiliations of each other character you control.
{Activate} {>} Turn Doopworld face down. Use only if you control an X-Force or X-Statix character.
Rarity: Common
Card #: MEV-075

Card Name: Providence
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
{Activate} {>} Remove target Cable you control from the game shifted with shift counters equal to his cost.
Rarity: Rare
Card #: MEV-076

Card Name: The Best At What They Do
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play only from your hand.
Target character gets -2 DEF this attack or -4 DEF if you control an X-Force character.
Rarity: Common
Card #: MEV-077

Card Name: Black Box
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Shuffle up to three target cards from a single player`s KO`d pile into his deck. If you control an X-Force character, draw a card.
Rarity: Common
Card #: MEV-078

Card Name: Born to Run
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Target X-Force character you control gets +2 DEF while defending this attack or +5 DEF while attacking this attack.
Rarity: Common
Card #: MEV-079

Card Name: Bosom Buddies
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Two target X-Force attackers you control each get +3 ATK this attack. If those attackers are Cable and Deadpool, ready them, and they can't be stunned this attack.
Rarity: Common
Card #: MEV-080

Card Name: Deathmatch
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
While target defender is defending against an X-Force character this attack, that defender gets -3 DEF, and whenever it becomes stunned, KO it unless its controller pays endurance equal to its cost.
Rarity: Common
Card #: MEV-081

Card Name: In the Crossfire
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust four X-Force characters you control.
Ongoing: At the start of the combat phase, return a plot twist card from your KO'd pile to your hand.
Rarity: Rare
Card #: MEV-082

Card Name: Rapid Strike
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Target defender gets -2 DEF this attack. Then, if it has 0 DEF and you control an X-Force attacker, stun that defender.
Rarity: Common
Card #: MEV-083

Card Name: Techno-Organic Virus
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Draw cards equal to the cost of a cable you control, then reveal your hand and discard all non-plot twist cards.
Rarity: Rare
Card #: MEV-084

Card Name: X-Force Reborn
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Recover target stunned X-Force character you control. Lose endurance equal to twice its cost.
Rarity: Common
Card #: MEV-085

Card Name: X-Men Don`t Kill
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play only if you control an X-Force character.
The next time target character would ready this turn, instead it remains exhausted.
Rarity: Common
Card #: MEV-086

_________________
Recherches/Echanges
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Kyle7
Admin


Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:48

Card Name: Blockbuster, Michael Baer
Type: Character
Affiliation: Marauders
Cost: 6
Atk/Def: 13/12
Abilities:
Rules Text:
Blockbuster gets +1 ATK for each stunned opposing character and +1 DEF for each stunned character you control.
Rarity: Uncommon
Card #: MEV-088

Card Name: Exodus, Crusader
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 8
Atk/Def: 19/18
Abilities: Flight, Range
Rules Text:
Whenever a character you control stuns an opposing character, you may recover all stunned characters you control.
Rarity: Rare
Card #: MEV-089

Card Name: Gambit, Le Diable Blanc
Type: Character
Affiliation: Marauders/X-Men
Cost: 2
Atk/Def: 2/2
Abilities: Range
Rules Text:
Concealed
{Activate} {>} Stun target character with cost less than or equal to the number of stunned opposing characters. Use only if you control another Marauders or X-Men character.
Rarity: Rare
Card #: MEV-090

Card Name: Gambit, Death
Type: Character
Affiliation: Marauders/Horsemen of Apocalypse
Cost: 4
Atk/Def: 7/6
Abilities: Range
Rules Text:
Concealed
Shift
While Gambit is shifted with four counters, at the start of the combat phase, stun target character with cost 2 or less.
Rarity: Common
Card #: MEV-091

Card Name: Gambit, Traitor
Type: Character
Affiliation: Marauders/X-Men
Cost: 6
Atk/Def: 13/12
Abilities: Range
Rules Text:
Discard a random card {>} Stun target character if it has the same cost as that card. Use only once per turn.
Rarity: Uncommon
Card #: MEV-092

Card Name: Harpoon, Kodiak Noatak
Type: Character
Affiliation: Marauders
Cost: 4
Atk/Def: 7/7
Abilities:
Rules Text:
Free {>} Target character gets -2 DEF this attack for each stunned opposing character. Use only once per turn.
Rarity: Common
Card #: MEV-093

Card Name: Joanna Cargill, Frenzy
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 5
Atk/Def: 9/9
Abilities:
Rules Text:
Reservist
Whenever an opposing character becomes stunned, put a +1/+1 counter on Joanna Cargill.
Rarity: Common
Card #: MEV-094

Card Name: Lady Mastermind, Regan Wyngard
Type: Character
Affiliation: Marauders/X-Men
Cost: 3
Atk/Def: 5/5
Abilities:
Rules Text:
Free {>} Target character with cost 3 or less can't ready this turn. Use only once per turn and only if an opponent controls a stunned character.
Rarity: Common
Card #: MEV-095

Card Name: Malice, Possessor
Type: Character
Affiliation: Marauders
Cost: 2
Atk/Def: 3/1
Abilities:
Rules Text:

Flavor Text:Concealed Whenever Malice becomes stunned by a character, that character's controller loses endurance equal to its cost.
Rarity: Common
Card #: MEV-096

Card Name: Malice, Omega Sentinel
Type: Character
Affiliation: Marauders/X-Men
Cost: 6
Atk/Def: 12/13
Abilities: Flight, Range
Rules Text:
Discard a Marauders character card {>} Target stunned character can't ready this turn.
Rarity: Common
Card #: MEV-097

Card Name: Mr. Sinister, Robert Windsor
Type: Character
Affiliation: Marauders/Weapon X
Cost: 1
Atk/Def: 1/1
Abilities:
Rules Text:
Concealed
Shift
When Mr. Sinister enters play, target opposing character loses and can't have payment powers this turn.
Rarity: Uncommon
Card #: MEV-098

Card Name: Mr. Sinister, Famine
Type: Character
Affiliation: Marauders/Horsemen of Apocalypse
Cost: 3
Atk/Def: 5/4
Abilities:
Rules Text:
Concealed-Optional
Shift
{Activate} {>} Negate target activated character effect.
Rarity: Uncommon
Card #: MEV-099

Card Name: Mr. Sinister, Molecular Manipulator
Type: Character
Affiliation: Marauders
Cost: 5
Atk/Def: 9/9
Abilities:
Rules Text:
Concealed-Optional
Shift
Opposing characters lose and can't have powers and keywords while in combat with Mr. Sinister.
Rarity: Uncommon
Card #: MEV-100

Card Name: Mr. Sinister, Mutant Messiah
Type: Character
Affiliation: Marauders
Cost: 7
Atk/Def: 17/15
Abilities:
Rules Text:
Concealed-Optional
Shift
Whenever Mr. Sinister stuns a character, it's controller loses additional endurance equal to the combined cost of all other stunned characters he controls.
Rarity: Common
Card #: MEV-101

Card Name: Mystique, Raven
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 1
Atk/Def: 1/2
Abilities: Range
Rules Text:
Concealed
Reservist
Mystique has all character names while in your deck, hand, or KO'd pile.
Rarity: Uncommon
Card #: MEV-102

Card Name: Mystique, Short Leash
Type: Character
Affiliation: Marauders/X-Factor
Cost: 3
Atk/Def: 5/5
Abilities: Range
Rules Text:
Mystique gains the affiliation of each other character in play.
Rarity: Uncommon
Card #: MEV-103

Card Name: Mystique, Foxx
Type: Character
Affiliation: Marauders/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Range
Rules Text:
Pay 2 endurance, reveal a card from your hand {>} Choose a name or affiliation in that card's name, affiliation, or game text. Mystique gains that name or affiliation during the combat phase this turn.
Rarity: Uncommon
Card #: MEV-104

Card Name: Mystique, Mutant Messiah
Type: Character
Affiliation: Marauders
Cost: 7
Atk/Def: 15/17
Abilities: Range
Rules Text:
Whenever a Marauders character you control stuns an opposing character, you may have Mystique gain the printed powers and keywords of that opposing character this turn.
Rarity: Uncommon
Card #: MEV-105

Card Name: Prism, Robbie
Type: Character
Affiliation: Marauders
Cost: 2
Atk/Def: 1/4
Abilities: Range
Rules Text:
Free {>} Target character gets +3 DEF this attack. Use only once per turn and only if an opponent controls a stunned character.
Rarity: Common
Card #: MEV-106

Card Name: Random, Alex
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 4
Atk/Def: 8/6
Abilities: Range
Rules Text:
Reservist
{Activate} {>} Exhaust target character. Use only if an opponent controls a stunned character.
Rarity: Common
Card #: MEV-107

Card Name: Riptide, Janos Quested
Type: Character
Affiliation: Marauders
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Stun Riptide {>} Stun up to two target characters with combined cost of 2 or less.
Rarity: Common
Card #: MEV-108

Card Name: Sabretooth, Wounded Animal
Type: Character
Affiliation: Marauders/X-Men
Cost: 5
Atk/Def: 11/7
Abilities:
Rules Text:
Concealed
Loyalty
Sabretooth can't attack characters with cost 4 or more unless an opponent controls a stunned character.
Rarity: Rare
Card #: MEV-109

Card Name: Scalphunter, John Greycrow
Type: Character
Affiliation: Marauders
Cost: 5
Atk/Def: 8/10
Abilities: Range
Rules Text:
Characters you control get +1 ATK for each stunned opposing character.
Rarity: Common
Card #: MEV-110

Card Name: Scrambler, Kim Il Sung
Type: Character
Affiliation: Marauders
Cost: 1
Atk/Def: 2/1
Abilities:
Rules Text:
Opponents who control a stunned character can't use character payment powers.
Rarity: Uncommon
Card #: MEV-111

Card Name: Senyaka, Suvik Senyaka
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Reservist
Free {>} Target opponent loses 1 endurance for each stunned character he controls. Use only once per turn.
Rarity: Common
Card #: MEV-112

Card Name: Sunfire, Famine
Type: Character
Affiliation: Marauders/Horsemen of Apocalypse
Cost: 5
Atk/Def: 8/10
Abilities: Flight, Range
Rules Text:
Concealed
Shift
While Sunfire is shifted, at the start of the combat phase, you may exhaust target character with cost less than the number of counters on Sunfire.
Rarity: Rare
Card #: MEV-113

Card Name: Tempo, Heather Tucker
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 1
Atk/Def: 2/0
Abilities:
Rules Text:
Reservist
Whenever Tempo stuns a character, that character can't ready this turn.
Rarity: Common
Card #: MEV-114

Card Name: Unuscione, Carmella Unuscione
Type: Character
Affiliation: Marauders/Brotherhood
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Reservist
Unuscione gets +2/+2 while an opponent controls a stunned character.
Rarity: Common
Card #: MEV-115

Card Name: Vertigo, Mutate
Type: Character
Affiliation: Marauders
Cost: 1
Atk/Def: 1/2
Abilities:
Rules Text:
Exhausted opposing characters get -2 ATK.
Rarity: Common
Card #: MEV-116

Card Name: Arctic Base
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Activate {>} Target Marauders character gets +1 ATK this attack for each stunned opposing character.
Rarity: Common
Card #: MEV-117

Card Name: Neverland
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To flip, exhaust a Mr. Sinister you control.
When you flip Neverland, name a card.
Opposing non-Army characters with that name enter play exhausted.
Rarity: Rare
Card #: MEV-118

Card Name: Acolyte Protection, Team-Up
Type: Plot Twist
Affiliation:
Cost: Common
Atk/Def: /
Abilities:
Rules Text:
To play, choose two affiliations among characters you control.
If you chose Marauders and another affiliation, each player loses 4 endurance.
Ongoing: Crossover these affiliations.
Rarity: Common
Card #: MEV-119

Card Name: Blinded by the Light
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Target Marauders character you control gets +X ATK this attack, where X is the cost of a stunned opposing character.
Rarity: Common
Card #: MEV-120

Card Name: Cajun Charm
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Gambit.
Target character that stunned another character this turn can't be stunned this turn.
Rarity: Rare
Card #: MEV-121

Card Name: Deadly Ambush
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Play only if you control a Marauders defender.
Each attacker and defender gets -X DEF this attack where X is its defense.
Rarity: Common
Card #: MEV-122

Card Name: Identity Theft
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play exhaust a Mystique you control.
KO that Mystique. If you do, move target stunned character to your front row and recover it.
Rarity: Rare
Card #: MEV-123

Card Name: Lion Among the Lambs
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play only during the recovery phase.
If you control a non-stunned Mystique, stunned characters can't be recovered or KO'd this turn.
Rarity: Rare
Card #: MEV-124

Card Name: Malleable DNA
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Target Mr. Sinister you control has invulnerability and can't be the target of opposing effects this turn.
Rarity: Rare
Card #: MEV-125

Card Name: Master Thief
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Gambit.
Search your opponent's deck for a non-character card and remove it from the game. You may play that card this game.
Rarity: Rare
Card #: MEV-126

Card Name: Sewer Rats
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Whenever a Marauders character you control becomes stunned while attacking this turn, recover it.
Rarity: Common
Card #: MEV-127

Card Name: Sinister Disciples
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Play only if an opponent controls a stunned character.
Search your deck for a Marauders character card, reveal it, and put it into your hand.
Rarity: Uncommon
Card #: MEV-128

Card Name: Three-Card Monte
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Gambit.
To play, discard X random cards.
Stun target character with cost X.
Rarity: Rare
Card #: MEV-129

Card Name: X-Gene Decoded
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust a Mr. Sinister you control.
Reveal the top four cards of an opponent's deck. Remove all revealed non-character cards from the game. Search that deck for all cards with the same name as a card removed that way, then remove them from the game.
Rarity: Rare
Card #: MEV-130

_________________
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Kyle7
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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:50

Card Name: Albert, Earth-50211
Type: Character
Affiliation: Exiles
Cost: 3
Atk/Def: 6/4
Abilities:
Rules Text:
Albert also has the name Wolverine.
Whenever Albert becomes stunned, you may remove him from the game shifted with 2 shift counters.
Rarity: Rare
Card #: MEV-131

Card Name: Beak, Earth-616
Type: Character
Affiliation: Exiles/X-Men
Cost: 3
Atk/Def: 5/3
Abilities: Flight
Rules Text:
Whenever Beak becomes stunned while defending, recover him at the start of the recovery phase this turn.
Rarity: Common
Card #: MEV-132

Card Name: Blink, Earth-295
Type: Character
Affiliation: Exiles/X-Men
Cost: 1
Atk/Def: 1/2
Abilities: Range
Rules Text:
Concealed
Shift
When Blink enters play, rally for a character card. If you would rally a card with Shift into your hand this way, instead, you may remove it from the game shifted with one shift counter.
Rarity: Common
Card #: MEV-133

Card Name: Blink, Earth-295 - Clarice Ferguson
Type: Character
Affiliation: Exiles/X-Men
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Shift
When Blink enters play, put a shift counter on each shifted card you own.
Rarity: Common
Card #: MEV-134

Card Name: Blink, Earth-295 - Dimension Jumper
Type: Character
Affiliation: Exiles/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Range
Rules Text:
Shift
Whenever a character becomes stunned, you may discard a card. If you do, remove that character from the game shifted with shift counters equal to its cost minus 1.
Rarity: Rare
Card #: MEV-135

Card Name: Blink, Earth 295 - Team Leader
Type: Character
Affiliation: Exiles/X-Men
Cost: 7
Atk/Def: 15/16
Abilities: Range
Rules Text:
Shift
When Blink enters play, remove any number of characters you control from the game, then return them to play at the start of your attack step this turn.
Rarity: Rare
Card #: MEV-136

Card Name: Elsie-Dee, Earth-50211
Type: Character
Affiliation: Exiles
Cost: 2
Atk/Def: 3/3
Abilities:
Rules Text:
Shift
When Elsie Dee enters play, remove the top three cards of your deck from the game face down. Whenever Elsie Dee becomes stunned, put a random card removed this way into its owner's hand.
Rarity: Uncommon
Card #: MEV-137

Card Name: Heather Hudson - Sasquatch, Earth-3470
Type: Character
Affiliation: Exiles/Alpha Flight
Cost: 6
Atk/Def: 12/12
Abilities:
Rules Text:
Shift
Whenever another Exiles or Alpha Flight character enters play under your control, put two +1/+1 counters on Heather Hudson.
Rarity: Rare
Card #: MEV-138

Card Name: Holocaust, Earth-295 - War
Type: Character
Affiliation: Exiles/Horsemen of Apocalypse
Cost: 8
Atk/Def: 17/17
Abilities: Flight, Range
Rules Text:
Shift
Whenever another character defends, stun all attackers and defenders.
Rarity: Rare
Card #: MEV-139

Card Name: Illyana Rasputin - Magik, Earth-4210
Type: Character
Affiliation: Exiles/Underworld
Cost: 4
Atk/Def: 7/7
Abilities: Range
Rules Text:
Concealed
Shift
At the start of the recovery phase, recover all stunned characters you control that entered play this turn.
Rarity: Common
Card #: MEV-140

Card Name: John Proudstar - Thunderbird, Earth 1100 - War
Type: Character
Affiliation: Exiles/Horsemen of Apocalypse
Cost: 4
Atk/Def: 10/9
Abilities:
Rules Text:
Shift
At the start of the recovery phase, remove John Proudstar from the game shifted with three shift counters.
Rarity: Uncommon
Card #: MEV-141

Card Name: Longshot, Earth-Mojoverse
Type: Character
Affiliation: Exiles/X-Men
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
Shift
When Longshot enters play, name a card, then rally for a card with that name three times.
Rarity: Rare
Card #: MEV-142

Card Name: Magnus, Earth-27
Type: Character
Affiliation: Exiles/X-Men
Cost: 6
Atk/Def: 12/12
Abilities: Flight, Range
Rules Text:
Shift
When Magnus enters play, stun target character with cost less than or equal to the number of characters that have entered play this turn.
Rarity: Rare
Card #: MEV-143

Card Name: Mariko Yashida - Sunfire, Earth-2109
Type: Character
Affiliation: Exiles/X-Men
Cost: 3
Atk/Def: 6/3
Abilities: Flight, Range
Rules Text:
Shift
When Mariko Yashida enters play, each opponent loses 2 endurance for each character you control that entered play this turn.
Rarity: Common
Card #: MEV-144

Card Name: Miguel O'Hara - Spider-Man, Earth-6375
Type: Character
Affiliation: Exiles/Spider-Friends
Cost: 3
Atk/Def: 4/5
Abilities: Range
Rules Text:
Shift
Miguel O'Hara also has the name Spider-Man.
{Activate}, Remove Miguel O'Hara from the game shifted with two shift counters {>} Exhaust target character with cost 3 or less. Use only during the combat phase.
Rarity: Rare
Card #: MEV-145

Card Name: Mimic, Earth-42
Type: Character
Affiliation: Exiles/Brotherhood
Cost: 2
Atk/Def: 3/2
Abilities: Flight, Range
Rules Text:
Shift
When Mimic enters play, he gains target character's payment powers this turn.
Rarity: Rare
Card #: MEV-146

Card Name: Mimic, Earth-12 - Team Leader
Type: Character
Affiliation: Exiles/X-Men
Cost: 4
Atk/Def: 7/7
Abilities: Flight, Range
Rules Text:
Shift
Discard a character card with cost 4 or less {>} Mimic gains the printed payment powers and keywords of that card this turn. Use only once per turn.
Rarity: Rare
Card #: MEV-147

Card Name: Mimic, Earth-12 - Infected
Type: Character
Affiliation: Exiles/X-Men
Cost: 6
Atk/Def: 13/12
Abilities: Flight, Range
Rules Text:
Shift
When Mimic enters play, he gains the powers and keywords of all opposing characters. Any reference to an affiliation in the gained powers is changed to Exiles.
Rarity: Rare
Card #: MEV-148

Card Name: Morph, Earth-1081
Type: Character
Affiliation: Exiles/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Flight
Rules Text:
Shift
Remove a shift counter from a card you own {>} Morph gets +3 ATK or +3 DEF this turn. Use only once per turn.
Rarity: Common
Card #: MEV-149

Card Name: Mystique - Mystiq, Earth-797
Type: Character
Affiliation: Exiles
Cost: 2
Atk/Def: 3/2
Abilities:
Rules Text:
Concealed
Shift
Remove a shift counter from a card you own {>} Put a +1/+1 counter on Mystique.
Rarity: Common
Card #: MEV-150

Card Name: Namora, Earth-2189
Type: Character
Affiliation: Exiles/Atlantis
Cost: 6
Atk/Def: 12/13
Abilities: Flight
Rules Text:
Shift
Remove a shift counter from a card you own {>} Return target card from your KO'd pile to your hand. Use only once per turn.
Rarity: Common
Card #: MEV-151

Card Name: Nocturne, Earth-2182
Type: Character
Affiliation: Exiles/X-Men
Cost: 2
Atk/Def: 3/2
Abilities:
Rules Text:
Shift
When you recruit Nocturne, you may ready target character with cost 4 or less.
Rarity: Uncommon
Card #: MEV-152

Card Name: Power Princess, Earth-712
Type: Character
Affiliation: Exiles/Squadron Supreme
Cost: 5
Atk/Def: 9/9
Abilities: Flight
Rules Text:
Shift
Characters you control that share an affiliation with Power Princess have invulnerability while you have no cards in hand.
Rarity: Rare
Card #: MEV-153

Card Name: Proteus, Earth-58163
Type: Character
Affiliation: Exiles
Cost: 2
Atk/Def: 2/3
Abilities:
Rules Text:
Shift
{Activate} {>} Put a shift counter on a shifted card you own.
Rarity: Common
Card #: MEV-154

Card Name: Psylocke, Earth-616
Type: Character
Affiliation: Exiles/X-Men
Cost: 4
Atk/Def: 6/9
Abilities: Range
Rules Text:
Remove a shift counter from a card you own {>} Target character gets -3 DEF this attack.
Rarity: Common
Card #: MEV-155

Card Name: Rogue, Earth-1009
Type: Character
Affiliation: Exiles
Cost: 5
Atk/Def: 10/8
Abilities: Flight
Rules Text:
Shift
While Rogue is shifted, at the start of the combat phase, put a shift counter on her.
Rarity: Common
Card #: MEV-156

Card Name: Sage, Earth-616
Type: Character
Affiliation: Exiles/X-Men
Cost: 2
Atk/Def: 2/3
Abilities: Range
Rules Text:
Shift
When Sage enters play, draw a card for each other character you control that entered play this turn.
Rarity: Uncommon
Card #: MEV-157

Card Name: Shadowcat - Cat, Earth-Unknown
Type: Character
Affiliation: Exiles
Cost: 3
Atk/Def: 4/4
Abilities:
Rules Text:
Shift
{Activate}, Remove a shift counter from a card you own with cost 3 or less {>} Shift that card into play. Use only during your recruit step and only once per turn.
Rarity: Rare
Card #: MEV-158

Card Name: Timebreakers, Army
Type: Character
Affiliation: Exiles
Cost: 1
Atk/Def: 1/2
Abilities:
Rules Text:
Concealed
Shift
Whenever Timebreakers becomes stunned, you may KO it. If you do, put a shift counter on a shifted card you own.
Rarity: Common
Card #: MEV-159

Card Name: Timrbroker, Keeper of the Panoptichron
Type: Character
Affiliation: Exiles/Weapon X
Cost: 1
Atk/Def: 1/1
Abilities:
Rules Text:
Concealed
Shift
Remove a shift counter from Timebroker {>} Shift into play target shifted card you own with shift counters equal to its cost and less than or equal to the number of resources you control. Use only during the combat phase.
Rarity: Uncommon
Card #: MEV-160

Card Name: The Tallus
Type: Equipment
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Concealed-Optional
Shift
Equipped character gets +2/+2.
While The Tallus is equipped to Blink, whenever a character enters play under your control, rally for an Exiles character card.
Rarity: Common
Card #: MEV-161

Card Name: The Omniverse, Team-Up - Non-Unique
Type: Location
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To flip, choose two affiliations among characters you control.
When you flip The Omniverse, if you chose Exiles and another affiliation, rally for a card with cost 3 or less.
Crossover those affiliations.
Rarity: Common
Card #: MEV-162

Card Name: Panoptichron
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
{Activate} {>} Remove target Exiles character you control from the game shifted. Put X shift counters on another shifted card you own, where X is that Exiles character's cost. Use only during your recruit step.
Rarity: no
Card #: MEV-163

Card Name: Beak Saves the Day
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Remove target Exiles character you control from the game shifted with shift counters equal to its cost minus 1.
Rarity: Uncommon
Card #: MEV-164

Card Name: Blink!
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Blink.
Ongoing: Characters you control can attack opposing characters as though they were visible and unprotected.
Characters you control have "{Activate} {>} Another target character you control has reinforcement this attack."
Rarity: Rare
Card #: MEV-165

Card Name: Boiling Point
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Target character gets +2 ATK this attack. If it has the Exiles affiliation and entered play this turn, it also gets +2 DEF this attack.
Rarity: Common
Card #: MEV-166

Card Name: Defying a God
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, remove a shift counter from a card you own.
Target Exiles character you control gets +3 DEF this turn.
Rarity: Uncommon
Card #: MEV-167

Card Name: A Finer World
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, remove a shift counter from a card you own.
Search you deck for a location or an Exiles character card, reveal it, and put it into your hand.
Rarity: Rare
Card #: MEV-168

Card Name: Five in One
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
A deck can have up to five cards named Five in One.
Target Mimic you control gains target character's payment powers this turn.
Rarity: Rare
Card #: MEV-169

Card Name: Frozen in Time
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play only if you control an Exiles character.
Remove target stunned opposing character from the game shifted with shift counters equal to its cost minus 1.
Rarity: Rare
Card #: MEV-170

Card Name: Unhinged From Time
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust two Exiles characters you control each with cost X.
Draw X cards
Rarity: Rare
Card #: MEV-171

Card Name: Warp Shards
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Blink and only during your attack step.
Remove target character from the game shifted with shift counters equal to its cost.
Rarity: Rare
Card #: MEV-172

Card Name: Wolverine Squad
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Ongoing: Exiles character cards you control are not unique with cards with the same name but different versions.
If a Wolverine you control would become stunned, instead, you may stun another Wolverine you control.
Rarity: Rare
Card #: MEV-173

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Kyle7
Admin


Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:50

Card Name: Aurora, Jeanne-Marie Beaubier
Type: Character
Affiliation: Weapon X/Alpha Flight
Cost: 2
Atk/Def: 2/3
Abilities: Flight, Range
Rules Text:
Whenever you play a plot twist from your hand, you may remove Aurora from the game. If you do, return that plot twist card to your hand.
Rarity: Rare
Card #: MEV-174

Card Name: Brent Jackson, Agent of S.H.I.E.L.D.
Type: Character
Affiliation: Weapon X/S.H.I.E.L.D.
Cost: 1
Atk/Def: 1/1
Abilities: Range
Rules Text:
Concealed
Hunter
Return Brent Jackson to his owners hand {>} Target hunted attacker or defender gets -3 ATK this attack.
Rarity: Uncommon
Card #: MEV-175

Card Name: Captain America, Weapon I
Type: Character
Affiliation: Weapon X/Invaders
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Hunter
Whenever Captain America stuns a hunted character, characters you control get +2 ATK this turn.
Rarity: Common
Card #: MEV-176

Card Name: Chamber, Jonothon Starsmore
Type: Character
Affiliation: Weapon X/X-Men
Cost: 4
Atk/Def: 8/6
Abilities: Range
Rules Text:
Concealed
Hunter
Whenever Chamber enters combat, each opponent loses endurance equal to the cost of a character hunted by you.
Rarity: Rare
Card #: MEV-177

Card Name: Deadpool, Chatty Cathy
Type: Character
Affiliation: Weapon X
Cost: 5
Atk/Def: 10/8
Abilities: Range
Rules Text:
Hunter
Deadpool has invulnerability while in combat with a hunted character.
Rarity: Common
Card #: MEV-178

Card Name: Deadpool, Party Pooper
Type: Character
Affiliation: Weapon X
Cost: 7
Atk/Def: 17/14
Abilities: Range
Rules Text:
Hunter
Whenever Deadpool stuns a hunted character, ready Deadpool.
Rarity: Rare
Card #: MEV-179

Card Name: Deadpool, Earth-5021
Type: Character
Affiliation: Weapon X
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Concealed
Shift
Hunter
{Activate}, Remove Deadpool from the game shifted with one shift counter {>} Target hunted character gets -X DEF this attack, where X is its DEF.
Rarity: Rare
Card #: MEV-180

Card Name: Fantomex, Weapon 13
Type: Character
Affiliation: Weapon X
Cost: 6
Atk/Def: 15/10
Abilities: Range
Rules Text:
Concealed
Hunter
Remove a defender you control from this attack {>} Target non-stunned, non-defending character you control becomes a defender. Use only once per turn and only of a hunted character is attacking.
Rarity: Uncommon
Card #: MEV-181

Card Name: Garrison Kane, Reprogrammed Cyborg
Type: Character
Affiliation: Weapon X
Cost: 5
Atk/Def: 13/9
Abilities: Range
Rules Text:
Concealed
Hunter
Garrison Kane can't attack while an opponent controls a non-stunned hunted character.
Rarity: Rare
Card #: MEV-182

Card Name: Hulk, Earth-873
Type: Character
Affiliation: Weapon X
Cost: 6
Atk/Def: 13/10
Abilities:
Rules Text:
Shift
Hulk has invulnerability and reinforcement when defending.
Rarity: Uncommon
Card #: MEV-183

Card Name: Hyperion, Earth-4023
Type: Character
Affiliation: Weapon X/Squadron Supreme
Cost: 8
Atk/Def: 17/17
Abilities: Flight, Range
Rules Text:
Shift
Invulnerability
While you have no cards in hand, Hyperion can be shifted into play if you control seven or more resources (and he has eight shift counters).
Rarity: Rare
Card #: MEV-184

Card Name: Iron Man, Earth-2020
Type: Character
Affiliation: Weapon X
Cost: 3
Atk/Def: 5/4
Abilities: Flight, Range
Rules Text:
Shift
Hunter
Whenever Iron Man stuns a hunted character, you may put a character card with cost 2 or less from your hand into play if you don't control a character with the same name as that card.
Rarity: Rare
Card #: MEV-185

Card Name: Kimura, Facility Handler
Type: Character
Affiliation: Weapon X
Cost: 2
Atk/Def: 5/4
Abilities:
Rules Text:
Concealed
At the start of the combat phase, exhaust a ready character you control.
Kimura can attack hidden characters.
Rarity: Uncommon
Card #: MEV-186

Card Name: Malcolm Colcord, Director of Weapon X
Type: Character
Affiliation: 1
Cost: 1
Atk/Def: 1/2
Abilities:
Rules Text:
Concealed
{Activate} {>} Rally for a Weapon X character card.
Rarity: Common
Card #: MEV-187

Card Name: Marrow, Sarah Rushman
Type: Character
Affiliation: Weapon X/S.H.I.E.L.D.
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Concealed
Return Marrow to her owner's hand {>} Target attacker or defender gets +1/+2 this attack.
Rarity: Uncommon
Card #: MEV-188

Card Name: Maverick, Agent 0
Type: Character
Affiliation: Weapon X
Cost: 4
Atk/Def: 7/6
Abilities: Range
Rules Text:
Concealed
Hunter
Pay 2 Endurance {>} Target stunned hunted character canÂ’t recover this turn.
Rarity: Common
Card #: MEV-189

Card Name: Mesmero, Vincent
Type: Character
Affiliation: Weapon X
Cost: 2
Atk/Def: 2/4
Abilities: Range
Rules Text:
Concealed
Hunter
While a character hunted by you isn't stunned, opponents can't play plot twists during the combat phase.
Rarity: Rare
Card #: MEV-190

Card Name: Nuke, Weapon 7
Type: Character
Affiliation: Weapon X
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Hunter
Nuke gets +2/+2 while in combat with a hunted character.
Rarity: Common
Card #: MEV-191

Card Name: Predator X, Genetically Engineered Monster
Type: Character
Affiliation: Weapon X
Cost: 5
Atk/Def: 10/8
Abilities:
Rules Text:
Concealed
Hunter
Characters hunted by you lose and can't have reinforcement.
Rarity: Common
Card #: MEV-192

Card Name: Sabretooth, Earth 295 - War
Type: Character
Affiliation: Weapon X/Horsemen of Apocalypse
Cost: 6
Atk/Def: 14/12
Abilities:
Rules Text:
Shift
Hunter
Characters hunted by you must attack Sabretooth if able.
Rarity: Rare
Card #: MEV-193

Card Name: Sabretooth, Earth-295 - Team Leader
Type: Character
Affiliation: Weapon X/Exiles
Cost: 7
Atk/Def: 17/14
Abilities:
Rules Text:
Shift
Remove three shift counters from Sabretooth {>} KO target stunned character.
Rarity: Common
Card #: MEV-194

Card Name: Sauron, Energy Siphon
Type: Character
Affiliation: Weapon X/Brotherhood
Cost: 4
Atk/Def: 8/6
Abilities: Flight
Rules Text:
Hunter
Whenever a character hunted by you becomes stunned, gain endurance equal to its cost.
Rarity: Common
Card #: MEV-195

Card Name: Shiva, Army
Type: Character
Affiliation: Weapon X
Cost: 5
Atk/Def: 7/9
Abilities: Range
Rules Text:
Shiva gets +1 ATK for each card named Shiva in your KO'd pile.
Rarity: Uncommon
Card #: MEV-196

Card Name: Spider-Man - The Spider, Earth-15
Type: Character
Affiliation: Weapon X/Spider-Friends
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
Concealed
Shift
Remove a shift counter from Spider-Man {>} Negate target effect targeting a Weapon X or Spider-Friends character you control.
Rarity: Rare
Card #: MEV-197

Card Name: Stepford Cuckoos, Weapon 14
Type: Character
Affiliation: Weapon X/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Range
Rules Text:
Hunter
Characters hunted by you and characters adjacent to them get -3 DEF.
Rarity: Uncommon
Card #: MEV-198

Card Name: Sublime, The Beast Almighty
Type: Character
Affiliation: Weapon X
Cost: 4
Atk/Def: 7/7
Abilities:
Rules Text:
Shift
{Activate} {>} Move target character with cost 2 or less to your front row. Use only if Sublime entered play this turn and you control another Weapon X character.
Rarity: Rare
Card #: MEV-199

Card Name: Sublime, Director of Weapon Plus
Type: 1
Affiliation: Weapon X
Cost: 1
Atk/Def: 0/1
Abilities: Range
Rules Text:
Concealed
Hunter
Discard a Weapon X character card, KO Sublime {>} Move target stunned character with cost 3 or less to your front row.
Rarity: Rare
Card #: MEV-200

Card Name: Ultimaton, Weapon 15
Type: Character
Affiliation: Weapon X
Cost: 7
Atk/Def: 16/15
Abilities: Flight, Range
Rules Text:
Hunter
Ultimaton can`t be stunned by hunted characters.
Rarity: Common
Card #: MEV-201

Card Name: Vision, Earth-10101
Type: Character
Affiliation: Weapon X/Avengers
Cost: 3
Atk/Def: 4/5
Abilities: Flight, Range
Rules Text:
Shift
Remove a shift counter from Vision, put him into your KO'd pile {>} Draw two cards.
Rarity: Common
Card #: MEV-202

Card Name: Washout, John Lopez
Type: Character
Affiliation: Weapon X
Cost: 3
Atk/Def: 0/0
Abilities: Range
Rules Text:
Washout enters play with five +1/+1 counters.
Whenever Washout becomes stunned, remove a +1/+1 counter. If you do, recover him.
Rarity: Uncommon
Card #: MEV-203

Card Name: Wolverine, Unleashed
Type: Character
Affiliation: Weapon X/X-Force
Cost: 6
Atk/Def: 12/12
Abilities:
Rules Text:
Concealed
Hunter
Characters hunted by you lose and can't have reinforcement, and can be attacked as though they were visible and unprotected.
Rarity: Common
Card #: MEV-204

Card Name: Department K
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Weapon X characters you control with cost 3 or more get +2 ATK.
Whenever a Weapon X character you control becomes stunned during the combat phase, return it to its owner's hand.
Rarity: Rare
Card #: MEV-205

Card Name: Weapon Plus Satellite
Type: Location
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Flip only if you control a Weapon X character.
{Activate} {>} Target opposing character becomes hunted by you. (All other characters are no longer hunted by you.)
Rarity: Uncommon
Card #: MEV-206

Card Name: The World
Type: Location
Affiliation:
Cost: 4
Atk/Def: /
Abilities:
Rules Text:
KO all resources you control {>} Gain 1 resource point. Spend this point only to recruit a character with the printed Weapon X affiliation. Use only during your recruit step.
Rarity: Rare
Card #: MEV-207

Card Name: Extended Monologue
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Ongoing: While you control Deadpool, you and characters you control not named Deadpool can't be the target of opposing effects.
Rarity: Rare
Card #: MEV-208

Card Name: Friendly Rivalry
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust or stun a Weapon X character you control.
Target character you control gets +X ATK this attack, where X is that Weapon X character's cost.
Rarity: Common
Card #: MEV-209

Card Name: King Hyperion
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Target Weapon X character you control gets +2 ATK this attack. If it's in combat with a hunted character that Weapon X character also gets +2 DEF this attack.
Rarity: Common
Card #: MEV-210

Card Name: Memory Implants
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Ongoing: Whenever a Weapon X character you control stuns a hunted character, put a +1 / +1 counter on that Weapon X character.
Rarity: Common
Card #: MEV-211

Card Name: Merc with a Mouth
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
An opponent chooses one: Recover and ready a Deadpool you control; or you draw two cards.
Rarity: Rare
Card #: MEV-212

Card Name: The Phoenix Egg
Type: Plot Twist
Affiliation:
Cost: 4
Atk/Def: /
Abilities:
Rules Text:
To play, stun two characters you control.
Ongoing: At the start of the recovery phase, recover a stunned Weapon X character you control.
Rarity: Rare
Card #: MEV-213

Card Name: The Select, Team-Up
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, choose two affiliations among characters you control. If you choose Weapon X and another affiliation, rally for a card with cost 3 of more.
Rarity: Common
Card #: MEV-214

Card Name: Trouble with Clones
Type: Plot Twist
Affiliation:
Cost: 5
Atk/Def: /
Abilities:
Rules Text:
Play only during your recruit step.
To play, KO a Deadpool you control.
Gain resource points equal to that character's cost. Spend these points only to recruit characters named Deadpool.
Rarity: Rare
Card #: MEV-215

Card Name: War of the Programs
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Target hunted defender get -4 DEF this attack.
Rarity: Common
Card #: MEV-216

Card Name: We Can Rebuild Him
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, discard a card.
Remove target Weapon X character card in your KO'd pile from the game shifted with one shift counter.
Rarity: Uncommon
Card #: MEV-217

_________________
Recherches/Echanges
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Kyle7
Admin


Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:51

Card Name: Alex Wilder, Child Prodigy
Type: Character
Affiliation: Runaways
Cost: 2
Atk/Def: 2/3
Abilities:
Rules Text:
{Activate} {>} Each player draws three cards, then discards three cards. Use only if you control another Runaways character.
Rarity: Rare
Card #: MEV-218

Card Name: Chase Stein, Talkback
Type: Character
Affiliation: Runaways
Cost: 2
Atk/Def: 3/3
Abilities: Range
Rules Text:
When Chase Stein enters play, search your deck for an equipment card and reveal it. If it's The Leapfrog, put it into play equipped to Chase Stein. Otherwise, put it on top of your deck.
Rarity: Uncommon
Card #: MEV-219

Card Name: Gertrude Yorkes, Arsenic
Type: Character
Affiliation: Runaways
Cost: 1
Atk/Def: 2/1
Abilities:
Rules Text:
When Gertrude Yorkes enters play, search your deck for a Runaways character and reveal it. If it's Old Lace, put it into your hand. Otherwise, put it on top of your deck.
Rarity: Rare
Card #: MEV-220

Card Name: Karolina Dean, Lucy in the Sky
Type: Character
Affiliation: Runaways
Cost: 3
Atk/Def: 4/5
Abilities: Flight, Range
Rules Text:
{Activate} {>} Put the top card of target opponent's deck into his KO'd pile. Target character gets -X DEF this attack, where X is that card's cost.
Rarity: Common
Card #: MEV-221

Card Name: Molly Hayes, Bruiser
Type: Character
Affiliation: Runaways
Cost: 6
Atk/Def: 13/13
Abilities:
Rules Text:
Molly Hayes can't be stunned while there are no cards in an opponent's deck.
Rarity: Common
Card #: MEV-222

Card Name: Nico Minoru, Sister Grimm
Type: Character
Affiliation: Runaways
Cost: 4
Atk/Def: 7/7
Abilities: Flight, Range
Rules Text:
Whenever a non-ongoing plot twist is played, you may put the top two cards of target player's deck into his KO'd pile.
Rarity: Uncommon
Card #: MEV-223

Card Name: Old Lace, Genetically Engineered Deinonychus
Type: Character
Affiliation: Runaways
Cost: 7
Atk/Def: 16/15
Abilities:
Rules Text:
Whenever Old Lace causes breakthrough to a player, put that many cards from the top of his deck into his KO'd pile. Then if there are no cards in that deck, he loses the game.
Rarity: Rare
Card #: MEV-224

Card Name: Victor Mancha, Son of Ultron
Type: Character
Affiliation: Runaways
Cost: 3
Atk/Def: 5/4
Abilities: Flight, Range
Rules Text:
Whenever an opponent loses endurance, you may also have him put that many cards from the top of his deck into his KO'd pile.
Rarity: Rare
Card #: MEV-225

Card Name: Xavin, Super Skrull
Type: Character
Affiliation: Runaways/Skrull
Cost: 5
Atk/Def: 9/8
Abilities: Flight, Range
Rules Text:
Energize
{Activate} {>} Put the top three cards of target player's deck into his KO'd pile.
{Activate} {>} Target player loses three endurance.
{Activate} {>} Another target character you control gets +3 DEF this turn.
Rarity: Rare
Card #: MEV-226

Card Name: The Leapfrog
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
Runaways characters you control have evasion while ready.
Whenever a Runaways character you control becomes stunned, you may put the top card of target player's deck into his KO'd pile.
Rarity: Uncommon
Card #: MEV-227

Card Name: Runaways, Run Away!
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Play only if you control a Runaways character.
Put the top four cards of target player's deck into his KO'd pile.
Rarity: Uncommon
Card #: MEV-228

Card Name: Bastion, Prime Sentinel
Type: Character
Affiliation: Purifiers/Sentinels
Cost: 5
Atk/Def: 9/9
Abilities: Flight, Range
Rules Text:
Shift
Discard an army character card {>} Target character gets -1/-1 this turn.
Rarity: Rare
Card #: MEV-229

Card Name: Lady Deathstrike, Lady for Hire
Type: Character
Affiliation: Purifiers
Cost: 3
Atk/Def: 6/5
Abilities:
Rules Text:
KO a character you control named The Purifiers {>} Ready Lady Deathstrike. She can't attack directly this turn. Use only once per turn.
Rarity: Uncommon
Card #: MEV-230

Card Name: Matthew Risman, Leader of the Purifiers
Type: Character
Affiliation: Purifiers
Cost: 1
Atk/Def: 1/2
Abilities: Range
Rules Text:
When Matthew Risman enters combat, rally for a card named The Purifiers.
Rarity: Uncommon
Card #: MEV-231

Card Name: Nimrod, Killing Machine
Type: Character
Affiliation: Purfiers/Sentinels
Cost: 4
Atk/Def: 8/7
Abilities: Flight, Range
Rules Text:
Shift
KO an Army character you control {>} When Nimrod next becomes stunned this turn, recover him at the start of the recovery phase this turn.
Rarity: Rare
Card #: MEV-232

Card Name: The Purifiers, Army
Type: Character
Affiliation: Purifiers
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
Discard a card named The Purifiers {>} Target character gets -2 ATK or -2 DEF this attack.
Rarity: Common
Card #: MEV-233

Card Name: William Stryker, Fundamentalist
Type: Character
Affiliation: Purifiers
Cost: 2
Atk/Def: 2/2
Abilities: Range
Rules Text:
Conealed
At the start of the combat phase, return target character you card named The Purifiers from your KO'd pile to your hand or to play.
Rarity: Rare
Card #: MEV-234

Card Name: Purified
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, discard a card named The Purifiers.
Negate target activated effect from a character. Whenever that character becomes stunned this turn, KO it.
Rarity: Rare
Card #: MEV-235

Card Name: Apocalypse, Mutant Messiah
Type: Character
Affiliation: Horsemen of the Apocalypse
Cost: 7
Atk/Def: 16/16
Abilities: Flight, Range
Rules Text:
Shift
While Apocalypse is shifted and you control a Horsemen of the Apocalypse character, at ths ttart of your attack step, stun each character with DEF less than the number of shift counters on Apocalypse.
Rarity: Rare
Card #: MEV-236

Card Name: The Black Rider
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play The Black Rider only if you haven't played another card named The Black Rider this game.
To play, exhaust a character you control with the version Death.
KO up to two target stunned characters.
Rarity: Rare
Card #: MEV-237

Card Name: The Coming
Type: Plot Twist
Affiliation:
Cost: 6
Atk/Def: /
Abilities:
Rules Text:
Ongoing: KO The Coming {>} If you've played The Black Rider, The Pale Rider, The Red Rider, and The White Rider this game, your next Apocalypse costs 0 to recruit this turn.
Rarity: Rare
Card #: MEV-238

Card Name: The Pale Rider
Type: Plot Twist
Affiliation:
Cost: 4
Atk/Def: /
Abilities:
Rules Text:
Play The Pale Rider only if you haven't played another card named The Pale Rider this game.
To play, exhaust a character you control with the version Famine.
Exhaust any number of target characters with combined cost 6 or less.
Rarity: Rare
Card #: MEV-239

Card Name: The Red Rider
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Play The Red Rider only if you haven't played another card named The Red Rider this game.
To play, exhaust a character you control with the version War.
Stun target attacker and target defender.
Rarity: Rare
Card #: MEV-240

Card Name: The White Rider
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play The White Rider only if you haven't played another card named The White Rider this game.
To play, exhaust a character you control with the version Pestilence.
Target player loses endurance equal to half the combined cost of stunned characters in play, rounded up.
Rarity: Rare
Card #: MEV-241

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Kyle7
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Nombre de messages : 1248
Age : 33
Localisation : St Etienne/Lyon
Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Lun 24 Nov - 13:52

Card Name: Ch'od, First Mate
Type: Character
Affiliation: Starjammers
Cost: 4
Atk/Def: 8/6
Abilities:
Rules Text:
Whenever Ch'od causes breakthrough to a player, if that player has more than four cards in hand, he discards cards until he has four cards in hand.
Rarity: Rare
Card #: MEV-242

Card Name: Corsair, Christopher Summers
Type: Character
Affiliation: Starjammers
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Whenever Corsair stuns a character, name a card. That character's controller reveals his hand and removes from the game all revealed non-character cards with that name.
Rarity: Rare
Card #: MEV-243

Card Name: Korvus, Korvus Rook'shir
Type: Character
Affiliation: Starjammers/Shi'ar
Cost: 6
Atk/Def: 13/12
Abilities: Flight, Range
Rules Text:
At the start of the combat phase, target player discards a card and you draw a card.
Rarity: Common
Card #: MEV-244

Card Name: Nightcrawler, Brimstone Cowboy
Type: Character
Affiliation: Starjammers/X-Men
Cost: 2
Atk/Def: 2/3
Abilities: Flight, Range
Rules Text:
Energize.
{Activate} {>} Move target visible character you control to your hidden area. At the start of the recovery phase this turn move it to your visible area. Use this power only during the combat phase.
Rarity: Uncommon
Card #: MEV-245

Card Name: Professor X, Mutant Messiah
Type: Character
Affiliation: Starjammers/X-Men
Cost: 1
Atk/Def: 1/1
Abilities: Range
Rules Text:
Whenever an opponent plays a non-ongoing plot twist, return Professor X to his owner's hand. If you do, negate that plot twist's effect.
Rarity: Rare
Card #: MEV-246

Card Name: Rachel Summers - Marvel Girl, Deathmarked
Type: Character
Affiliation: Starjammers/X-Men
Cost: 5
Atk/Def: 9/9
Abilities: Flight, Range
Rules Text:
Shift
Energize
{Activate} {>} Target player discards a card. Use only during the combat phase and only if you control another Starjammers or X-Men character.
Rarity: Uncommon
Card #: MEV-247

Card Name: Raza Longknife, Space Pirate
Type: Character
Affiliation: Starjammers
Cost: 2
Atk/Def: 3/1
Abilities:
Rules Text:
Whenever Raza Longknife attacks, opposing characters get -2 DEF this turn.
Rarity: Common
Card #: MEV-248

Card Name: The Starjammer, Unique
Type: Equipment
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Concealed-Optional
Shift
Characters you control have flight and range.
While The Starjammer is equipped to a Starjammers character, you can build the resources from any KO'd pile.
Rarity: Rare
Card #: MEV-249

Card Name: Freedom Fighters, Team-Up
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, choose two affiliations among characters you control.
If you chose Starjammers and another affiliation, rally for a non-character card.
Ongoing: Crossover those affiliations.
Rarity: Common
Card #: MEV-250

Card Name: In Ze Munich Circus
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Play only if you control Nightcrawler.
Return target defender you control to its owner's hand. Remove all attackers from this attack, and those characters can't ready this turn.
Rarity: Rare
Card #: MEV-251

Card Name: Super Skrull, World Champion
Type: Character
Affiliation: Skrull
Cost: 5
Atk/Def: 9/9
Abilities: Flight, Range
Rules Text:
Super Skrull has the affiliations of each opposing character.
Discard a card {>} Choose one: Super Skrull has energize, evasion, or invulnerability this turn. Use only once per turn.
{Activate} {>} Choose one: Target player discards a card; target player replaces a face-up resource; or target player loses 3 endurance. Use only during the combat phase.
Rarity: Rare
Card #: MEV-252

Card Name: Vulcan, Gabriel Summers
Type: Character
Affiliation: Shi'ar/X-Men
Cost: 9
Atk/Def: 25/25
Abilities: Flight, Range
Rules Text:
Shift
While Vulcan is shifted with nine counters, at the start of the recovery phase, each player KO's a resource he controls.
Rarity: Rare
Card #: MEV-253

Card Name: Danger, The Singularity
Type: Character
Affiliation:
Cost: 8
Atk/Def: 19/19
Abilities: Flight, Range
Rules Text:
Whenever a character you control enters combat, put a +1/+1 counter on each character you control.
Rarity: Rare
Card #: MEV-254

Card Name: Jean Grey, The White Hot Room
Type: Character
Affiliation:
Cost: 9
Atk/Def: 22/22
Abilities: Flight, Range
Rules Text:
Shift
At the start of the combat phase, each player puts all non-character cards from his KO'd pile face down into his resource row.
Rarity: Rare
Card #: MEV-255

Card Name: Kid Omega, Quentin Quire
Type: Character
Affiliation:
Cost: 7
Atk/Def: 16/16
Abilities: Range
Rules Text:
Shift
While Kid Omega is shifted with five or more shift counters, if an opponent would draw one or more cards from his normal draw, instead, he draws one less card.
Rarity: Common
Card #: MEV-256

Card Name: Kick
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
Equipped character gets +4 ATK.
Whenever equipped character becomes stunned, KO it.
Rarity: Rare
Card #: MEV-257

Card Name: M'Kraan Crystal, Unique
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
KO M'Kraan Crystal {>} KO equipped character. If you do, put up to X shift counters on shifted cards you own, divided as you choose, where X is that character's cost.
Rarity: Rare
Card #: MEV-258

Card Name: Muramasa Blade
Type: Equipment
Affiliation:
Cost: o
Atk/Def: /
Abilities:
Rules Text:
Concealed Optional
Equipped character gets +2 ATK.
While Muramasa blade is equipped to Wolverine, whenever he stuns a character, that character canÂ’t recover this turn.
Rarity: Common
Card #: MEV-259

Card Name: The Peak
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
{Activate} {>} Put target card from a KO'd pile on the bottom of its owner's deck.
Rarity: Uncommon
Card #: MEV-260

Card Name: The Retaliator
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
{Activate} {>} KO The Retaliator. If you do, target opponent replaces all face-up locations and ongoing plot twists he controls.
Rarity: Uncommon
Card #: MEV-261

Card Name: War Room
Type: Location
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Exhaust a character you control {>} Put a strategy counter on War Room.
{Activate}, Remove X strategy counters {>} Target character gets +X ATK this attack.
Rarity: Rare
Card #: MEV-262

Card Name: Back from the Dead
Type: Plot Twist
Affiliation:
Cost: 7
Atk/Def: /
Abilities:
Rules Text:
Put target character card from your KO'd pile into play stunned if its cost is less than or equal to the number of resources you control.
Rarity: Rare
Card #: MEV-263

Card Name: Breakworld Prophecy
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust a character you control.
Target player replaces a face up location or ongoing plot twist he controls.
Rarity: no
Card #: MEV-264

Card Name: Captive Audience
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Target character gets +1 ATK this turn.
Boost - Exhaust a character you control: If Captive Audience is in your resource row, turn it face down.
Rarity: Common
Card #: MEV-265

Card Name: Common Cause, Team-Up
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, exhaust any number of characters you control and choose all of their affiliations.
Ongoing: Crossover those affiliations.
Rarity: Common
Card #: MEV-266

Card Name: Cutting Loose
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Each of up to two target characters gets +2 ATK while attacking this turn.
Rarity: Uncommon
Card #: MEV-267

Card Name: Decimation
Type: Plot Twist
Affiliation:
Cost: 8
Atk/Def: /
Abilities:
Rules Text:
Play only during the combat phase.
KO all characters you control. Then, if you control no characters, KO target character.
Rarity: Rare
Card #: MEV-268

Card Name: Divided We Stand, Team-Up
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, chose an affiliation among characters you control.
Ongoing: Characters you control gain that affiliation.
Rarity: Common
Card #: MEV-269

Card Name: Endangered Species
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
To play, discard a card.
KO target stunned character that didn't enter play this turn.
Rarity: Common
Card #: MEV-270

Card Name: Erased
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
KO target stunned hunted character.
Rarity: Rare
Card #: MEV-271

Card Name: Graduating Class
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Target character you control has reinforcement this turn. Whenever it becomes stunned this turn, you may return it to its owner's hand.
Rarity: Common
Card #: MEV-272

Card Name: Here Comes Tomorrow, Team-Up
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Ongoing: At the start of the combat phase, choose an affiliation among characters you control.
Crossover all affiliations chosen this way.
Rarity: Common
Card #: MEV-273

Card Name: No More Mr. Nice Guy
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
Non Army characters you control that share one or more names with a shifted card you own get +2/+2.
Rarity: Common
Card #: MEV-274

Card Name: X-Babies Attack
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Target attacker you control gets +1 ATK this attack for each ready character you control.
Rarity: Common
Card #: MEV-275

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philippe
Ecureuil


Nombre de messages : 580
Age : 42
Localisation : Lyon
Team préférée : DC / X-Men / Green Guys / Forld Finest
Date d'inscription : 04/06/2007

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mer 26 Nov - 0:28

J'ai pas lu jusqu'au bout... Rolling Eyes

Trop long... Laughing
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Kyle7
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Nombre de messages : 1248
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Team préférée : Teen Titans
Date d'inscription : 07/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mer 26 Nov - 0:41

Perso je regarde petit à petit avec les scans de CaptainSpud, c'est plus Ludique.
Au passage l'autre Skrull du set est bien Toolbox:


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vincentjannin
Imperiex


Nombre de messages : 1933
Age : 41
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Date d'inscription : 18/09/2006

MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Mer 26 Nov - 0:46

Je viens d'avoir Charles par MP, il n'aura pas les boosters MEV avant le 12 décembre, donc le vendredi 5 ce sera un golden et nous repousserons le scellé à plus tard dans le mois de décembre.
A+
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Kyle7
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MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Jeu 27 Nov - 2:08

vincentjannin a écrit:
Je viens d'avoir Charles par MP, il n'aura pas les boosters MEV avant le 12 décembre, donc le vendredi 5 ce sera un golden et nous repousserons le scellé à plus tard dans le mois de décembre.
A+

Damn It!

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MessageSujet: Re: Après MUN - Marvel Evolution (et plus de DC !)   Aujourd'hui à 21:20

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Après MUN - Marvel Evolution (et plus de DC !)
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