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 Divinity and Friends

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Superolivier
Dr Doom
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Nombre de messages : 191
Age : 46
Localisation : Avengers Mansion-75018 Paris
Team préférée : Avengers/JLA
Date d'inscription : 10/10/2006

MessageSujet: Divinity and Friends   Mer 25 Avr - 11:47

OCR Update 20070424

The rules team has released a new version of the Official Card Reference. The following updates have been made:

1) Divinity and Friends

* Divinity and Mephisto have received errata to ensure that they themselves are KO'd if their trigger is circumvented.

Divinity, Vampiric General, Character, 4, Doom, 9/7 (MHG-129U)
At the start of the build phase, KO a resource or Doom character you control. If you don't, KO Divinity. <p> Whenever Divinity stuns a character, KO that character.

Mephisto, Father of Lies, Character, 8, Underworld, 15/20, Flight, Range (MMK-146R)
Recruit only if you have three or more Underworld character cards in your KO'd pile. <p> You can't lose and your opponents can't win the game. <p> At the start of your attack step, KO three characters you control. If you don't, KO Mephisto.

* Anti-Monitor, Batman, and Foxfire have received errata to clarify that players must KO/replace a card that exists if possible:

Anti-Monitor, Architect of Destruction, Character, 9, Anti-Matter, 22/24, Flight, Range (DGL-075R)
KO a character or resource you control >>> Each opponent chooses a resource and character he controls, then KO's one of those cards. Use only during the combat phase.

Batman, Earth 2, Character, 4, JSA/Gotham Knights, 8/7 (DCR-003C)
Exhaust an Earth 2 character you control, discard a card >>> Target player chooses a non-Team-Up location and non-Team-Up ongoing plot twist he controls, then replaces one of those cards. Use only once per turn.

Foxfire, Olivia Underwood, Character, 2, Squadron Supreme, 3/2 (MAV-050U)
Activate, discard a card >>> Target player chooses a non-Team-Up location and non-Team-Up ongoing plot twist he controls, then replaces one of those cards.

2) Power-ups

* The following cards have received errata to clarify that you can't power-up opposing characters:

New Teen Titans, Plot Twist, 2 (DSM-138R)
Power-up all Teen Titans attackers you control.

Shake it Off, Plot Twist, 2 (DJL-191C)
Target defender you control gets +1 DEF this attack. If that character is an ally character, instead, you may power-up that defender.

The Phantom Stranger, Wandering Hero, Character, 7, JSA, 14/17, Flight, Range (DCR-027U)
Willpower 5 <p> Discard The Phantom Stranger >>> Power-up target JSA attacker or defender you control. <p> Exhaust two characters you control >>> Return The Phantom Stranger from your KO'd pile to your hand. Use only during the build phase and only if The Phantom Stranger is in your KO'd pile.

3) Miscellaneous

* The following cards have received errata for clarity:

Battle of Wills, Plot Twist, 1 (DGL-181C)
Target attacker can't be stunned while there is a defender with willpower less than or equal to that attacker's willpower this attack.

Brunnhilde <> Valkyrie, Barbara Norriss, Character, 5, Marvel Defenders, 10/8, Flight (MTU-046C)
Substitute <p> Other characters you control have reinforcement while exhausted. <p> Brunnhilde has invulnerability while you control no other ready characters.
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Corwin
Silver Surfer


Nombre de messages : 678
Localisation : In space
Date d'inscription : 13/09/2006

MessageSujet: Re: Divinity and Friends   Mer 25 Avr - 12:03

Ca calme les acharnés de Divinity, c'est déjà ça.
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